/
app.py
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/
app.py
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from flask import Flask, render_template, session, redirect, url_for
from flask_socketio import SocketIO, send, join_room, leave_room
from Games import blackjack, roulette
app = Flask(__name__)
app.config['SECRET_KEY'] = 'secretkey'
socketio = SocketIO(app)
@app.route('/')
def helloworld():
return render_template('index.html')
@app.route('/blackjack')
def twentyone():
return render_template('blackjack.html', hands=hands, players=players, blackjack=blackjack)
@app.route('/deal')
def deal():
global hands
initshoe()
hands = blackjack.deal(players, shoe)
return redirect(url_for('twentyone'))
def initshoe():
numdecks = 8
global shoe
if shoe is None or len(shoe) < .25 * numdecks * 52:
shoe = blackjack.newshoe(numdecks)
@app.route('/roulette')
def wheelroulette():
number = roulette.generate_number(0, 37)
even_or_odd = roulette.isEvenOrOdd(number)
color = roulette.getColor(number)
if color == "red":
if even_or_odd == "even":
return render_template('red_even.html', number=number)
elif even_or_odd == "odd":
return render_template('red_odd.html', number=number)
else:
return render_template('red_neither.html', number=number)
elif color == "black":
if even_or_odd == "even":
return render_template('black_even.html', number=number)
elif even_or_odd == "odd":
return render_template('black_odd.html', number=number)
else:
return render_template('black_neither.html', number=number)
# color is green
else:
return render_template('green.html', number=number)
@app.route('/dice')
def dice():
die1 = roulette.generate_number(1, 6)
die2 = roulette.generate_number(1, 6)
pic1 = ''
pic2 = ''
if die1 == "1":
pic1 = "/static/img/die/die1.png"
if die2 == "1":
pic2 = "/static/img/die/die1.png"
if die1 == "2":
pic1 = "/static/img/die/die2.png"
if die2 == "2":
pic2 = "/static/img/die/die2.png"
if die1 == "3":
pic1 = "/static/img/die/die3.png"
if die2 == "3":
pic2 = "/static/img/die/die3.png"
if die1 == "4":
pic1 = "/static/img/die/die4.png"
if die2 == "4":
pic2 = "/static/img/die/die4.png"
if die1 == "5":
pic1 = "/static/img/die/die5.png"
if die2 == "5":
pic2 = "/static/img/die/die5.png"
if die1 == "6":
pic1 = "/static/img/die/die6.png"
if die2 == "6":
pic2 = "/static/img/die/die6.png"
number_sum = int(die1) + int(die2)
return render_template('dice.html', d1=pic1, d2=pic2, sum=number_sum)
def messagereceived(methods=['GET', 'POST']):
print('message was received!!!')
@socketio.on('messageSent')
def handle_messagesent(json, methods=['GET', 'POST']):
print('Message Sent: ' + str(json))
socketio.emit('message', json, callback=messagereceived)
@socketio.on('hitSent')
def handle_hitsent(json, methods=['GET', 'POST']):
global hands
hands = blackjack.hit(json.get("user_name"), shoe, hands)
json['card_name'] = hands[json.get("user_name")][-1].image()
json['value'] = blackjack.valueofhand(hands[json.get("user_name")])
socketio.emit('hit', json, callback=messagereceived)
@socketio.on('join')
def on_join(json, methods=['GET', 'POST']):
global players
user_name = json['user_name']
room = json['room']
if user_name not in players:
join_room(room)
players.append(user_name)
send(user_name + ' has entered the room.', room=room)
@socketio.on('leave')
def on_leave(data):
global players
user_name = data['user_name']
room = data['room']
leave_room(room)
players.remove(user_name)
send(user_name + ' has left the room.', room=room)
# Global Scope
shoe = None
hands = {}
players = []
if __name__ == '__main__':
socketio.run(app)