/
ViewController.swift
131 lines (106 loc) · 3.74 KB
/
ViewController.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
//
// ViewController.swift
// star-dash
//
// Created by Lau Rui han on 12/3/24.
//
import UIKit
import SDPhysicsEngine
class ViewController: UIViewController {
var scene: SDScene?
var renderer: Renderer?
var gameBridge: GameBridge?
var gameEngine: GameEngine?
var storageManager: StorageManager?
override func viewDidLoad() {
super.viewDidLoad()
let scene = GameScene(size: CGSize(width: 4_842, height: 1_040))
scene.scaleMode = .aspectFill
scene.sceneDelegate = self
self.scene = scene
let gameEngine = GameEngine()
self.gameEngine = gameEngine
self.gameBridge = GameBridge(entityManager: gameEngine, scene: scene)
self.storageManager = StorageManager()
setupGameEntities()
guard let renderer = MTKRenderer(scene: scene) else {
return
}
renderer.viewDelegate = self
renderer.createSinglePlayerView(at: self.view)
self.renderer = renderer
}
func setupGameEntities() {
guard let scene = self.scene,
let entityManager = gameEngine?.entityManager else {
return
}
let camera = SDCameraObject()
camera.position = CGPoint(x: scene.size.width / 2, y: scene.size.height / 2)
scene.addCameraObject(camera)
let background = SDSpriteObject(imageNamed: "GameBackground")
background.position = CGPoint(x: scene.size.width / 2, y: scene.size.height / 2)
background.zPosition = -1
scene.addObject(background)
let player = Player(
playerIndex: 0,
position: CGPoint(x: scene.size.width / 2, y: scene.size.height / 2 + 200),
playerSprite: PlayerSprite.RedNose
)
player.setUpAndAdd(to: entityManager)
let floor = Floor(position: CGPoint(x: scene.size.width / 2, y: scene.size.height / 2 - 400))
floor.setUpAndAdd(to: entityManager)
if let level = self.storageManager?.getLevel(id: 0) {
for entity in level.entities {
entity.setUpAndAdd(to: entityManager)
}
} else {
print("level not found")
}
let collectible = Collectible.createStarCollectible(
position: CGPoint(x: scene.size.width / 2 + 30, y: scene.size.height / 2 - 100)
)
collectible.setUpAndAdd(to: entityManager)
}
}
extension ViewController: SDSceneDelegate {
func update(_ scene: SDScene, deltaTime: Double) {
gameBridge?.syncToEntities()
gameEngine?.update(by: deltaTime)
gameBridge?.syncFromEntities()
updateCameraObjectPosition(scene)
updateOverlay()
}
private func updateCameraObjectPosition(_ scene: SDScene) {
guard let playerPosition = gameEngine?.playerPosition() else {
return
}
scene.setCameraObjectXPosition(to: playerPosition.x)
}
private func updateOverlay() {
guard let gameInfo = gameEngine?.gameInfo() else {
return
}
renderer?.updateOverlay(overlayInfo: OverlayInfo(
score: gameInfo.playerScore
))
}
func contactOccurred(objectA: SDObject, objectB: SDObject, contactPoint: CGPoint) {
guard let entityA = gameBridge?.entityId(of: objectA.id),
let entityB = gameBridge?.entityId(of: objectB.id) else {
return
}
gameEngine?.handleCollision(entityA, entityB, at: contactPoint)
}
}
extension ViewController: ViewDelegate {
func joystickMoved(toLeft: Bool) {
gameEngine?.handlePlayerMove(toLeft: toLeft)
}
func joystickReleased() {
gameEngine?.handlePlayerStoppedMoving()
}
func jumpButtonPressed() {
gameEngine?.handlePlayerJump()
}
}