/
Monster.swift
40 lines (35 loc) · 1.3 KB
/
Monster.swift
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//
// Monster.swift
// star-dash
//
// Created by Lau Rui han on 12/3/24.
//
import Foundation
class Monster: Entity {
let id: EntityId
private let position: CGPoint
private let health: Int
private let sprite: String
private let size: CGSize
init(id: EntityId, position: CGPoint, health: Int, sprite: String, size: CGSize) {
self.id = id
self.position = position
self.health = health
self.sprite = sprite
self.size = size
}
convenience init(position: CGPoint, health: Int, sprite: String, size: CGSize) {
self.init(id: UUID(), position: position, health: health, sprite: sprite, size: size)
}
func setUpAndAdd(to: EntityManager) {
let positionComponent = PositionComponent(entityId: self.id, position: self.position, rotation: .zero)
let healthComponent = HealthComponent(entityId: self.id, health: self.health)
let physicsComponent = PhysicsComponent(entityId: self.id, size: PhysicsConstants.Dimensions.monster)
physicsComponent.collisionBitMask = PhysicsConstants.CollisionMask.monster
physicsComponent.affectedByGravity = true
to.add(entity: self)
to.add(component: positionComponent)
to.add(component: healthComponent)
to.add(component: physicsComponent)
}
}