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A list of things that are or might not be visually correct, mostly (but not all) because they were made in between the resprite and cool forking off.
Did a spawn & equip search using a bunch of concrete_typesof spawners to get one of everything, but cases where icon_state is set in code (medal rewards, maybe others) aren't checked as a result. No comment on whether some of these should be kept in the first place, this is just the state of affairs.
Didn't check things that go on the belt slot (done via a flag so I'd have to corral a bunch of disparate items), and for back-equipped items (also a flag) I only did backpacks which tend to get added to more than other categories. I skipped IDs and headsets because I don't think anything ever got added there between resprite and cool forking.
There might be more misaligned clothing I didn't catch, capitalisation issues are only noted when I found something else wrong with the item I didn't look at the names of anything that looked fine.
Didn't bother with missing inhands because AFAIK that's never not been a shitshow. :)
Jumpsuits:
Mint Diner Waitress's Dress (/obj/item/clothing/under/gimmick/dinerdress_mint) - missing worn state, capitalised post resprite, commented out
Pink Diner Waitress's Dress (/obj/item/clothing/under/gimmick/dinerdress_pink) - missing worn state, capitalised post resprite, commented out
bell bottoms (/obj/item/clothing/under/gimmick/elvis) - missing worn and inventory typo
wannabe pirate outfit (/obj/item/clothing/under/gimmick/guybrush) - missing worn made new sprite
fancy mime suit (/obj/item/clothing/under/misc/mimefancy) - missing worn commented out
mime dress (/obj/item/clothing/under/misc/mimedress) - missing worn commented out
senior botanist's jumpsuit (/obj/item/clothing/under/misc/hydroponics) - missing worn, probably misnamed because this definitely predates the resprite pointed iconstate to old name, works
[purple and blue] medical scrubs (/obj/item/clothing/under/scrub/purple, /obj/item/clothing/under/scrub/blue) - missing worn, I think whoever resprited this also renamed a couple yep, worn sprites were present with -p and -b prefixes, code called for -v and -n
Exosuits
the duke's armor (/obj/item/clothing/suit/armor/vest/abs) - displays fine, but because it's a subtype of the regular armour vests using it in-hand breaks the sprites overridden attack_self
T.U.R.D.S. Tactical Gear (/obj/item/clothing/suit/armor/turd) - missing worn and inventory, capitalised
citadel heavy combat cuirass (/obj/item/clothing/suit/space/syndicate/knight) - missing worn post resprite (sprites anyway), not FOSS
h (/obj/item/clothing/suit/gimmick/h) - missing worn and inventory
dinosaur pajamas (/obj/item/clothing/suit/gimmick/dinosaur) - missing worn, both with the hood up and down post resprite
leather jacket (/obj/item/clothing/suit/gimmick) - missing worn and inventory, also yes this is the base suit item there's nothing else called a leather jacket
baseball jacket (/obj/item/clothing/suit/jacketsjacket) - worn state misaligned
[dark blue, white, pink, black, grey, dull grey, magenta, green, yellow, red] hoodie (/obj/item/clothing/suit/hoodie/darkblue, /obj/item/clothing/suit/hoodie/white, /obj/item/clothing/suit/hoodie/pink etc., dull grey is /obj/item/clothing/suit/hoodie/dullgrey) - missing worn, that's every colour except blue and orange btw
jacket (/obj/item/clothing/suit/jacket and /obj/item/clothing/suit/jacket/design) - missing worn and inventory, but these are base types and should probably be abstract instead
shoes
shoes (/obj/item/clothing/shoes) - missing worn and inventory, should be abstract
[White, Brown, Navy, black] Mary Janes (/obj/item/clothing/shoes/mjwhite, /obj/item/clothing/shoes/mjbrown, /obj/item/clothing/shoes/mjnavy, /obj/item/clothing/shoes/mjblack) - missing worn post resprite
A list of things that are or might not be visually correct, mostly (but not all) because they were made in between the resprite and cool forking off.
Did a spawn & equip search using a bunch of concrete_typesof spawners to get one of everything, but cases where icon_state is set in code (medal rewards, maybe others) aren't checked as a result. No comment on whether some of these should be kept in the first place, this is just the state of affairs.
Didn't check things that go on the belt slot (done via a flag so I'd have to corral a bunch of disparate items), and for back-equipped items (also a flag) I only did backpacks which tend to get added to more than other categories. I skipped IDs and headsets because I don't think anything ever got added there between resprite and cool forking.
There might be more misaligned clothing I didn't catch, capitalisation issues are only noted when I found something else wrong with the item I didn't look at the names of anything that looked fine.
Didn't bother with missing inhands because AFAIK that's never not been a shitshow. :)
Jumpsuits:
Mint Diner Waitress's Dress (/obj/item/clothing/under/gimmick/dinerdress_mint) - missing worn state, capitalisedpost resprite, commented outPink Diner Waitress's Dress (/obj/item/clothing/under/gimmick/dinerdress_pink) - missing worn state, capitalisedpost resprite, commented outbell bottoms (/obj/item/clothing/under/gimmick/elvis) - missing worn and inventorytypowannabe pirate outfit (/obj/item/clothing/under/gimmick/guybrush) - missing wornmade new spritefancy mime suit (/obj/item/clothing/under/misc/mimefancy) - missing worncommented outmime dress (/obj/item/clothing/under/misc/mimedress) - missing worncommented outsenior botanist's jumpsuit (/obj/item/clothing/under/misc/hydroponics) - missing worn, probably misnamed because this definitely predates the respritepointed iconstate to old name, works[purple and blue] medical scrubs (/obj/item/clothing/under/scrub/purple, /obj/item/clothing/under/scrub/blue) - missing worn, I think whoever resprited this also renamed a coupleyep, worn sprites were present with -p and -b prefixes, code called for -v and -nExosuits
the duke's armor (/obj/item/clothing/suit/armor/vest/abs) - displays fine, but because it's a subtype of the regular armour vests using it in-hand breaks the spritesoverridden attack_selfT.U.R.D.S. Tactical Gear (/obj/item/clothing/suit/armor/turd) - missing worn and inventory, capitalised
citadel heavy combat cuirass (/obj/item/clothing/suit/space/syndicate/knight) - missing wornpost resprite (sprites anyway), not FOSSNT-SO forward reconnaissance suit (/obj/item/clothing/suit/space/ntso/scout) - missing inventory
leather overcoat (/obj/item/clothing/suit/space/repo) - missing worn
h (/obj/item/clothing/suit/gimmick/h) - missing worn and inventory
dinosaur pajamas (/obj/item/clothing/suit/gimmick/dinosaur) - missing worn, both with the hood up and downpost respriteleather jacket (/obj/item/clothing/suit/gimmick) - missing worn and inventory, also yes this is the base suit item there's nothing else called a leather jacket
baseball jacket (/obj/item/clothing/suit/jacketsjacket) - worn state misaligned
[dark blue, white, pink, black, grey, dull grey, magenta, green, yellow, red] hoodie (/obj/item/clothing/suit/hoodie/darkblue, /obj/item/clothing/suit/hoodie/white, /obj/item/clothing/suit/hoodie/pink etc., dull grey is /obj/item/clothing/suit/hoodie/dullgrey) - missing worn, that's every colour except blue and orange btw
jacket (/obj/item/clothing/suit/jacket and /obj/item/clothing/suit/jacket/design) - missing worn and inventory, but these are base types and should probably be abstract instead
shoes
shoes (/obj/item/clothing/shoes) - missing worn and inventory, should be abstract
[White, Brown, Navy, black] Mary Janes (/obj/item/clothing/shoes/mjwhite, /obj/item/clothing/shoes/mjbrown, /obj/item/clothing/shoes/mjnavy, /obj/item/clothing/shoes/mjblack) - missing wornpost respritegloves
(ignoring the wiz spell rings)
Brass Gauntlet (/obj/item/clothing/gloves/brass_gauntlet) - missing worn, capitaliseddeprecated, sucksStungloves (/obj/item/clothing/gloves/stungloves) - missing worn, but that might be because they were directly spawned. Also capitalised
jewelled bracelet (/obj/item/clothing/gloves/psylink_bracelet and /obj/item/clothing/gloves/psylink_bracelet/secondary) - missing worn, might be intentional
Compudyne 0451 Handcomp (/obj/item/clothing/gloves/handcomp) has a worn state but some kind of over/underlay must be missing, capitalised
backpacks
novelty [ultramarine/noise marine] backpack (/obj/item/storage/backpack/ultramarine, /obj/item/storage/backpack/noisemarine) - worn state misaligned
For the rest of these, the matching satchel is also borked
[blue, red, green, brown] backpack (/obj/item/storage/backpack/blue /obj/item/storage/backpack/red /obj/item/storage/backpack/green /obj/item/storage/backpack/brown) - missing worn
[brown, green] turtle shell backpack (/obj/item/storage/backpack/turtlegreen, /obj/item/storage/backpack/turtlebrown) - missing worn, post resprite
bearpack (/obj/item/storage/backpack/bearpack) - missing worn
bag-uette (/obj/item/storage/backpack/breadpack) - missing worn
[black, white] studded backpack (/obj/item/storage/backpack/studdedblack, /obj/item/storage/backpack/studdedwhite) - missing worn
pink itabag [all 5 flavours] - missing worn
Travel pack, rucksack and randoseru satchels - missing worn
masks
Death Commando mask (/obj/item/clothing/mask/gas/death_commando) - missing worn and inventory, capitalised
inquisitor mask (/obj/item/clothing/mask/gas/inquis) - missing worn
mask (/obj/item/clothing/mask) - missing worn and inventory, should be abstract
The Pallid Mask (/obj/item/clothing/mask/pallid) - missing inventory, capitalised
vocal translator (/obj/item/clothing/mask/monkey_translator) - missing worn (possibly intentional), reuses voice changer sprite,
typo in descriptionheadwear
captain's space helmet [and colour swaps] (/obj/item/clothing/head/helmet/space/captain) - missing worn
commander's cap (/obj/item/clothing/head/helmet/space/syndicate/commissar_cap) - missing worn
captain's hat [and colour swaps] - inventory icon based on resprite model
heavy specialist great helm (/obj/item/clothing/head/helmet/space/syndicate/specialist/knight) - missing worn
ominous helmet (/obj/item/clothing/head/helmet/space/repo) - missing worn
fruit basket hat (/obj/item/clothing/head/fruithat) - missing wornwerewolf mask[s] - head pixel peeking out the top
giant novelty lizard head (/obj/item/clothing/head/biglizard) - missing wornpost respritehero hat (/obj/item/clothing/head/link) - missing wornpost resprite, commented outwhite [top] hat (/obj/item/clothing/head/that/white) - missing wornlong tophat (/obj/item/clothing/head/longtophat) - missing wornDramatic Chef's Hat (/obj/item/clothing/head/dramachefhat) - missing worn, capitalised
75-gallon hat (/obj/item/clothing/head/bigtex) - missing worn
large hat (/obj/item/clothing/head/bighat) - missing worn, kinda weird
pinwheel hat (/obj/item/clothing/head/pinwheel_hat) - missing worn
leaf hairclip (/obj/item/clothing/head/headsprout) - missing worn
frog (/obj/item/clothing/head/frog_hat) - missing worn
boater hat (/obj/item/clothing/head/boater_hat) - missing worn
ushanka (/obj/item/clothing/head/ushanka) - missing worn
giraffe ears, bee antennae, leopard ears, snow leopard ears, tiger ears (/obj/item/clothing/head/headband/giraffe, /obj/item/clothing/head/headband/bee, /obj/item/clothing/head/headband/nyan/leopard , /obj/item/clothing/head/headband/nyan/snowleopard, /obj/item/clothing/head/headband/nyan/tiger) - missing worn
diner waitress's hat (/obj/item/clothing/head/waitresshat) - missing worn, post resprite
rafflesia (/obj/item/clothing/head/rafflesia) - missing worn[every type of hairbow, barettes including butterfly clips] (/obj/item/clothing/head/hairbow/X, /obj/item/clothing/head/barrette/X) - missing worn
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