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3.8.2
IOS and Android
场景中有两个相机(都被添加为常驻节点)
有一个相机不负责渲染,只是为了清空颜色、深度与模板缓冲。
另一个相机负责渲染UI
这样做的目的是为了,某些UI中如果使用相机的话,不用费心去维护到底自己的相机是不是第一个渲染的(因为第一个相机最好把clearFlags设置为SOLID_COLOR,而如果不是第一个相机则几乎一定不能设置为SOLID_COLOR)
这样做之后,在原生环境会黑屏,无法显示任何UI,也没有报错
No response
测试项目地址
The text was updated successfully, but these errors were encountered:
后面继续测试发现,原生环境多Camera表现与Web/小游戏不一致。 Web/小游戏正常,原生却会出现黑屏、画面残留等情况。
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GengineJS
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Cocos Creator version
3.8.2
System information
IOS and Android
Issue description
场景中有两个相机(都被添加为常驻节点)
有一个相机不负责渲染,只是为了清空颜色、深度与模板缓冲。
另一个相机负责渲染UI
这样做之后,在原生环境会黑屏,无法显示任何UI,也没有报错
Relevant error log output
No response
Steps to reproduce
测试项目地址
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: