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TileLayer 分批渲染数量不对,导致layer结点超过一定数量后,无法正常渲染 #16856

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vollen opened this issue Apr 2, 2024 · 1 comment
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@vollen
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vollen commented Apr 2, 2024

Cocos Creator version

3.8.1

System information

any

Issue description

每一个 Tile格子的顶点数据应该是 4*9(pos,uv,color)=36 位,但是计算最大格子数量时,除的是 6
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逻辑 bug

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@vollen vollen added Bug Needs Triage Needs to be assigned by the team labels Apr 2, 2024
@qiuguohua
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有demo可以复现这个问题么?

@qiuguohua qiuguohua added this to the 3.8.4 milestone Apr 17, 2024
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