You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A human attempting to buckle to a vehicle's gunner seat (click-drag) causes the user to move to the seat's tile but does not buckle and does not grant the exterior vision or control over the hardpoints.
# About the pull request
Fixes#6246
<!-- Remove this text and explain what the purpose of your PR is.
Mention if you have tested your changes. If you changed a map, make sure
you used the mapmerge tool.
If this is an Issue Correction, you can type "Fixes Issue #169420" to
link the PR to the corresponding Issue number #169420.
Remember: something that is self-evident to you might not be to others.
Explain your rationale fully, even if you feel it goes without saying.
-->
# Explain why it's good for the game
Vehicle gunnery is meant to be used by humans.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.
</details>
# Changelog
:cl:
fix: humans can use vehicle gunner seats again
/:cl:
Testmerges
N/A
Round ID
No response
Description of the bug
A human attempting to buckle to a vehicle's gunner seat (click-drag) causes the user to move to the seat's tile but does not buckle and does not grant the exterior vision or control over the hardpoints.
Believe the issue is here:
cmss13/code/modules/vehicles/interior/interactable/seats.dm
Line 111 in ff95ae9
Humans do not inherently have
TRAIT_OPPOSABLE_THUMBS
, it is assumed either through aishuman()
check or aIsAdvancedToolUser()
check.What's the difference with what should have happened?
Humans should be able to buckle to the gunner seat, allowing control over the hardpoints.
How do we reproduce this bug?
Issue Bingo
The text was updated successfully, but these errors were encountered: