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[img=class/name]
[img=class.name]
[img=sprite-prototype-name]
[img=item.iron-plate]
[img=quantity-time]
[img=utility/played_green]
Iron plate.png
Time icon.png
Played green.png
Embeds only a small inline game graphic. The period format must be used in game save names. This tag uses sprite paths:
class is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement, equipment or utility.
name: see below
sprite-prototype-name is the internal-name of a sprite prototype.
[item=name] [item=iron-plate] Iron plate.png [Item: Iron plate] name is the internal-name of the item
[entity=name] [entity=small-biter] Small biter.png [Entity: Small biter] name is the internal-name of the entity
[technology=name] [technology=logistics] Logistics (research).png [Technology: Logistics] name is the internal-name of the technology
[recipe=name] [recipe=basic-oil-processing] Basic oil processing.png [Recipe: Basic oil processing] name is the internal-name of the recipe, usually the item name
[item-group=name] [item-group=combat] Item-group military.png [Item Group: Combat] name is any of: logistics, production, intermediate-products, combat, fluids or signals
[fluid=name] [fluid=water] Water.png [Fluid: Water] name is the internal name of the fluid
[tile=name] [tile=grass-3] Grass 3.png [Tile: Grass 3] name is the internal name of the tile, usually the lowercase name with hyphens replacing spaces as written from the map editor
[virtual-signal=name] [virtual-signal=signal-A] Signal-A.png [Virtual Signal: Signal A] name is the word signal followed by either an uppercase letter, number, color, each, everything or anything
[achievement=name] [achievement=minions] Minions-achievement.png [Achievement: Minions] name is the internal-name of the achievement, usually the lowercase name with hyphens replacing spaces
[gps=x,y]
[gps=x,y,surface]
[gps=0,0] Map.png [Location: 0,0] Embeds a map location and marks the location on the map of other players.
x is the x point coordinate
y is the y point coordinate
surface is the current surface. Is only added if the player Ctrl+alt clicks on a surface that is not the default surface. When the player is on another surface than surface, clicking the tag does nothing. Mods must handle this case with on_player_clicked_gps_tag
[special-item=blueprint_string] Blueprint.png [Blueprint] Embeds a blueprint. Players can get a blueprint item by clicking the icon.
blueprint_string is the blueprint string of a blueprint, deconstruction planner or upgrade planners
[armor=player] [armor=Player] Power armor MK2.png [Armor: Player] Embeds the armor of a player. Allows other players to see the equipment installed.
player is the name of the player
[train=number] [train=93] Locomotive.png [Train: 2] Embeds a reference to a train. Clicking the icon will open the train GUI for that train.
number is the internal unit number of the train
[train-stop=number] [train-stop=100] Train stop.png [Train Stop: Trangar] Embeds a reference to a train stop. Clicking the icon will open the GUI for that train stop.
number is the internal unit number of the train stop
[tooltip=text,tooltip locale key] [tooltip=Hover to see "Iron plate",item-name.iron-plate] Custom-tag-icon.png Hover to see "Iron plate" Shows the given text with a tooltip that is specified with a locale key.
The text was updated successfully, but these errors were encountered:
Here is a regex for filtering out the specific tags from each chat that is server specific
(\[gps=\S*\])|(\[special-item=\S*\])|(\[train=\S*\])|(\[train-stop=\S*\])
Regex flags used
gm
Tested on regex101 with the text
The text was updated successfully, but these errors were encountered: