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it seems fivem is extremely picky with how the base game.dat151 file is written, (update\update.rpf\x64\audio\config\game.dat151.rel).
using my fork of codewalker, ive updated the audio code to read / write the file correctly, it mounts fine in Singleplayer, but in fivem the client crashes upon loading.
What happened?
it seems fivem is extremely picky with how the base game.dat151 file is written, (update\update.rpf\x64\audio\config\game.dat151.rel).
using my fork of codewalker, ive updated the audio code to read / write the file correctly, it mounts fine in Singleplayer, but in fivem the client crashes upon loading.
game.dat151.zip
in case you need to see how my codewalker fork packs the dat151 file, https://github.com/ook3D/CodeWalker/tree/update1
i changed the 'adder' vehicle engine sound to the sultan engine to be able to test if its loading the file.
Expected result
Mount the file without issue.
Reproduction steps
Importancy
Crash
Area(s)
FiveM
Specific version(s)
FiveM
Additional information
No response
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