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Increase CMoveObject Pool Size or Fix Recurrent Crashes #2492

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ChaiyaZ-Dev opened this issue May 3, 2024 · 2 comments
Open

Increase CMoveObject Pool Size or Fix Recurrent Crashes #2492

ChaiyaZ-Dev opened this issue May 3, 2024 · 2 comments
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documentation triage Needs a preliminary assessment to determine the urgency and required action

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@ChaiyaZ-Dev
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Segment

Technical – Server Stability

Importancy

Missing details

Improvement request

Many players on my server experience frequent game crashes due to the CMoveObject Pool Full, Size == 300 error, especially when using a significant number of .ycd or animation files. It appears the CMoveObject pool size limit is causing these crashes. Could the development team consider increasing the pool size limit or implementing a fix to handle higher demands on servers with extensive use of animation files?

Area(s)

FiveM

Additional information

The issue leads to server instability and affects gameplay, especially during peak times with high player loads. An increase in the CMoveObject pool size or a more efficient handling mechanism would greatly enhance server performance and player experience.

This description should clearly communicate the problem and its impact, while also suggesting a potential solution for the developers to consider.

@ChaiyaZ-Dev ChaiyaZ-Dev added documentation triage Needs a preliminary assessment to determine the urgency and required action labels May 3, 2024
@yannbcf
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yannbcf commented May 4, 2024

Increasing the pools is something to do with a lot of consideration, I would suggest you to reduce the number of streamed .ycd / animation files, it will reduce the number of files downloaded and make your users client more stable overall

@Legacy-TacticalGamingInteractive

It would indeed be nice to have increased even a bit if possible.

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