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entityDamaged (cl) is useful and all, but without a damage value it's not of much use to me.
I'm writing a complete overhaul of gta's death system and need the event working with damage numbers.
How would I achieve that?
Expected result
working dmg numbers please
Reproduction steps
AddEventHandler('entityDamaged', function(victim, attacker, weapon, damage)
if victim == 0 or attacker == 0 then return end
print(victim, attacker, weapon, damage)
end)
Importancy
Slight inconvenience
Area(s)
FiveM, FXServer
Specific version(s)
FiveM
Additional information
No response
The text was updated successfully, but these errors were encountered:
What happened?
entityDamaged (cl) is useful and all, but without a damage value it's not of much use to me.
I'm writing a complete overhaul of gta's death system and need the event working with damage numbers.
How would I achieve that?
Expected result
working dmg numbers please
Reproduction steps
AddEventHandler('entityDamaged', function(victim, attacker, weapon, damage)
if victim == 0 or attacker == 0 then return end
end)
Importancy
Slight inconvenience
Area(s)
FiveM, FXServer
Specific version(s)
FiveM
Additional information
No response
The text was updated successfully, but these errors were encountered: