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frontend-api.md

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description
This page contains documentation on the functions included in the CiderFrontAPI.

Frontend API

Renderer Helpers
  • CiderFrontAPI.*
  • AddMenuEntry(entry: CiderFrontAPI.Objects.MenuEntry) - Add an entry to the Cider menu
  • StyleSheets
    • Add(href: string) - Load a .less stylesheet from a URL
Registering a Vue component as a page

Registering a Vue component is done by adding plugin. to the front of the component name. Pages can then be loaded with app.appRoute("plugin/<component name without plugin.>")

Accessing static resources from the renderer

Additional resources in the plugins such as images and other files can be accessed with methods like fetch() from ./plugins/:packageName/:file this resolves to http://localhost:{port}/plugins/:packageName/:file

:packageName refers to the name property in package.json for the plugin.

Importing Custom Stylesheets

Example:

CiderFrontAPI.StyleSheets.Add("./plugins/:packageName/mystylesheet.less")

:packageName refers to the name property in package.json for the plugin.

CiderAudio

Note: CiderAudio requires Advanced Audio Functionality to be enabled in the app settings.

Cider features a custom audio stack, available in the renderer.

  • CiderAudio.context - Primary AudioContext
  • CiderAudio.source - Audio Source

CiderAudio contains the following nodes:

  • CiderAudio.audioNodes.gainNode - Main gain node
  • CiderAudio.audioNodes.spatialNode - Used by audio spatialization
  • CiderAudio.audioNodes.audioBands - Used by EQ
  • CiderAudio.audioNodes.vibrantbassNode - Used to deliver vibrant bass functionality
  • CiderAudio.audioNodes.llpw - Used by Cider Adrenaline Processor (CAP)
  • CiderAudio.audioNodes.analogWarmth - Used by Analog Warmth

audio.js explained

https://github.com/ciderapp/Cider/blob/develop/src/renderer/audio/audio.js

CiderAudio initializes with CiderAudio.hierarchical_loading() Inside the loading process, all audioNodes are cleared and re-initialized and chained based on what the user has enabled. The designed hierarchy for loading audio functions is as follows:

  • h1 item - AudioBand (final output)
  • h2 item 1 - AudioBands vibrantbass_h2_1() (vibrant bass node)
  • h2 item 2 - llpw_h2_2() (CiderAudio.audioNodes.llpw)
  • h2 item 3 - analogWarmth_h2_3() (CiderAudio.audioNodes.analogWarmth)
  • Spatial Node is always the last node in the chain