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Adept Power not using Errata for Street Grimoire #38

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GoogleCodeExporter opened this issue Mar 17, 2015 · 0 comments
Open

Adept Power not using Errata for Street Grimoire #38

GoogleCodeExporter opened this issue Mar 17, 2015 · 0 comments

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What steps will reproduce the problem?

1.Try to select the adept power Authoritative Tone or Commanding Voice.

What is the expected output? What do you see instead?

Commanding Voice Adept power has wrong cost. The stolen souls version for 1 
power point is supposed to be used according to Street Grimoire errata not the 
0.25 with 3 levels max version. Also errata introduced new power called 
Authoritative Tone that needs input into Chummer5 as it is currently 
unavailable.

What version of the product are you using? On what operating system?

Chummer 5 most recent version as of 1/17/2015

Please provide any additional information below.

Street Grimoire errata introduced changes to the adept power that seem to have 
been overlooked. On page 4 of the Errata it will explain what I am trying to 
point out. 

To quote it. "P. 170, COMMANDING VOICE CHANGE
The version of Commanding Voice on p. 185, Stolen Souls,
stands. This power is changed to Authoritative Tone, costs
0.50 PP per level (max 3), and is described as follows:
Adepts with this power can speak in a way that immediately
makes people want to believe them and follow their orders. For
every level of this power, an adept gains a +1 die to any Opposed
Social Skill Test that they initiate (normal limits apply)."

Stolen Souls version from page 185 and 191 is right here. 
"COMMANDING VOICE
Cost: 1 power point
This power channels the adept’s magic into his voice
to enhance the modulation and pitch, subliminally influencing
the actions of any listeners. The adept takes a
Complex Action to give a simple but forceful command
(five words or less) to the target, making an Opposed
Test with Leadership + Charisma against the target(s)
Willpower + Intuition. If the adept succeeds in the test,
the target uses his next action to either carry out the
command or stands confused (gamemaster’s choice,
but the more net hits achieved the more likely it is for the
target to obey the adept’s command). Such commands
carry no weight beyond the immediate impetus, and
the affected characters will quickly reassert their wits,
returning to their original course of action. If multiple individuals
are targeted, use the largest dice pool among
the defenders and add 1 die per additional target (to a
maximum of six individuals). Commanding Voice may
only be used on metahumans who can directly hear and
understand the adept’s words. It has no effect when the
voice is amplified or broadcast via technological means
(e.g., wireless transmission or loudspeaker). It is also less
effective on subsequent uses against the same target.
Apply a cumulative –2 dice pool penalty for each use
within the preceding 24 hours."

Original issue reported on code.google.com by Avatar...@gmail.com on 17 Jan 2015 at 9:01

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