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snd_musiccmd option ignored (linux) #1650
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if its at all relevant, my synthesiser is a roland sc88pro running through a roland um one midi to usb interface. the synthesiser is currently set to general midi mode using aplaymidi with the same options shown in settings plays all of my midis just fine |
config contents, can confirm this file is being loaded since toggling fullscreen from here and relaunching has the expected effect. file is stored in ~/.local/share/chocolate-doom
|
There have been a lot of changes to music support since the 3.0 release. Can you test latest git? |
i can do that sure! just give me a bit to try to find out how to compile it, dont do this often |
sorry to take so long. i can confirmthat the latest version 3.0.1 still has issues |
3.0.1 is the latest release but there have been a LOT of changes in the git tree. Either clone it with git or wait for 3.1.0. |
This has to be an SDL2_mixer problem. If you run from the command line, do you see any error messages? |
What do you have your music device set to? On Linux you should select Native MIDI, GUS or Timidity in order for |
Background
Version of Chocolate Doom: 3.0.0 (installed via luxtorpeda, same result noticed in the flatpak build)
Operating System and version: Linux (Nobara Linux 38)
Game: The Ultimate Doom
Any loaded WADs and mods (please include full command line): launched from luxtorpeda, vanilla doom
Bug description:
setting the option
snd_musiccmd
in the settings to use my physical midi synth (variable set toaplaymidi -p 20:0
) has zero effect and the game uses the music playback option specified in settingsObserved behavior: game continues to play back the music using the option chosen in the setup application
Expected behavior: game will use aplaymidi instead
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