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The awaitingPresent state is show either by "Place your Tag" and "Now Replace for More" depending on whether the recent tag is expected to be placed again.
Similarly "Lift and Replace for More" is switched for "Remove when Ready" if another 'tag place' isn't expected from the same player.
This logic should be coupled to awaitPresence() timeout, in common with the status of resetTag (which is waiting for the next tag to reset) and cardCache (which is waiting to see the same card again).
Currently it is only when you hit a 'missTemplate' that the "Remove when Ready" message appears. Ideally it should be one step before, when the final page of the ThroughSequence has presented its message.
The text was updated successfully, but these errors were encountered:
The awaitingPresent state is show either by "Place your Tag" and "Now Replace for More" depending on whether the recent tag is expected to be placed again.
Similarly "Lift and Replace for More" is switched for "Remove when Ready" if another 'tag place' isn't expected from the same player.
This logic should be coupled to awaitPresence() timeout, in common with the status of resetTag (which is waiting for the next tag to reset) and cardCache (which is waiting to see the same card again).
Currently it is only when you hit a 'missTemplate' that the "Remove when Ready" message appears. Ideally it should be one step before, when the final page of the ThroughSequence has presented its message.
The text was updated successfully, but these errors were encountered: