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Enhance pedestrian's skin shader
Create a new workflow to get better textures to feed metahuman skin shader.
We are going to use a mix between Zbrush and SubstancePainter
The text was updated successfully, but these errors were encountered:
Textures to achieve:
Diffuse:
Normal:
Roughness:
Cavity:
Masks:
Sorry, something went wrong.
DnDare
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Enhance pedestrian's skin shader
Create a new workflow to get better textures to feed metahuman skin shader.
We are going to use a mix between Zbrush and SubstancePainter
The text was updated successfully, but these errors were encountered: