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Issue Launching the Project #39
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Hi. This plugin was added to project accidentally. Now daz2unreal dependency is removed |
Looks like some problems with terrain settings. Could you please try to reload Content.zip file and replace Content folder? |
When you say reload content.zip file do you mean to redownload it and replace it in the content folder? If so I will try that |
yes, redownload and replace |
That seemed to have worked. Is there a reason that the project is not deleting the random torches I put down during runtime? I have never had a project that remembers what I did between runtimes. It almost seems as if when I press play it thinks I am still in the editor |
All changes are automatically saved if checkbox "Save on End Play" on LevelController is checked. |
Is there a way to reset the world so I can have a clean island? |
Also is there any way for me to implement this into a game that I want to start on my own. How would I go about adding the mechanics of this voxel terrain to my own game? |
Hello, after getting the project files as well as the plugin files and putting them together in my Unreal Engine folder the program says "This project requires the DazToUnreal plugin which is $40 on the marketplace. After saying I do not want that plugin and disabling the plugin I am prompted with, "The following modules are missing or built with a different engine version: UE4VoxelTerrain, UnrealSandboxTerrain, UnrealSandboxToolkit Would you like to rebuild them now? If I press yes the rebuilding process fails and if I select no the project does not attempt to open. I changed the project between version 4.27, 4.26, and 5.0. I am not sure what to do at this point. I possibly inputted the files incorrectly into the folder. Please let me know. Thanks!
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