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Terrain not visible after launch #38

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Val2rie opened this issue May 5, 2021 · 4 comments
Open

Terrain not visible after launch #38

Val2rie opened this issue May 5, 2021 · 4 comments

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@Val2rie
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Val2rie commented May 5, 2021

Hi!
When launching the level from the editor the terrain isn't visible in the finished level. It's visible in PIE after i start it there, but when packaged and run from an .exe the terrain is not there.

Any idea how to make it appear?

@bw2012
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bw2012 commented May 7, 2021

I will check. It worked before

@Val2rie
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Val2rie commented May 7, 2021

Thank you.
Some additional notes: The terrain geneartion only happens when a level is run in PIE. It doesn't show up in the editor otherwise. Every new map I create I have to run in PIE twice before terrain starts showing up. The first time it doesn't, the second time it does.
Thank you so much for looking into this.

@bw2012
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bw2012 commented May 19, 2021

I have tested it with packaged game on UE4.26. Voxel terrain works fine. Wich version of UE4 is used in your project?

@Val2rie
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Val2rie commented May 21, 2021

I tried both 2.25 and 2.26. However, using 2.26 with VS 2019 and working with the TestMapTrees level, things work perfectly in editor and PIE. I can't test launching right now, but I should have Unreal up and running again in a day or two. I will update.
Could this have something to do with the way the map saving system works?

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