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I've compiled it for 4.24. But how to use it? #29

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RonYanDaik opened this issue Dec 2, 2019 · 11 comments
Open

I've compiled it for 4.24. But how to use it? #29

RonYanDaik opened this issue Dec 2, 2019 · 11 comments

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@RonYanDaik
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I've managed to compile it for 4.24 preview 4.
But at runtime it crashes. I have a feeling that i'm not using it properly.
So what are the steps?

@RonYanDaik
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image

@bw2012
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bw2012 commented Jan 10, 2020

Hi! Could you please upload your code to github? I will check it. Sorry, but I never tested this plugin on 4.24

@RonYanDaik
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Let me try. Do you want it in different branch this repository?

@bw2012
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bw2012 commented Jan 12, 2020

I think yes.
Other branch or merge request or just zip file with your repository.

@s-hemer
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s-hemer commented Feb 18, 2020

Would be really nice to know how you solved the issues mentioned in bw2012/UnrealSandboxTerrain#6

@RonYanDaik
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I'm closing issue because I've lost the code(i think I've deleted it accidentally) and I was very mad about that.
But I've took some functions from your code and it was very helpful. Very nice and clean code.

Would be really nice to know how you solved the issues mentioned in bw2012/UnrealSandboxTerrain#6
I don't believe I've had this one.

@s-hemer
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s-hemer commented Feb 20, 2020

There is a data storage called your brain that might remember how you solved those issues ?!! ;-)

@RonYanDaik
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RonYanDaik commented Feb 21, 2020 via email

@RonYanDaik RonYanDaik reopened this Feb 21, 2020
@RonYanDaik
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@bw2012 https://github.com/RonYanDaik/UE4VoxelTerrain
here is fork of project with plugins

@s-hemer
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s-hemer commented Mar 4, 2020

Then you should pull from the origin/master, see if you still have relevant changes and create a pull request containing them (you request @bw2012 to pull your changes and merge them).

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3 participants