Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UI/Layer filtering/priorities. #26

Open
OlePLarsen opened this issue Feb 8, 2022 · 0 comments
Open

UI/Layer filtering/priorities. #26

OlePLarsen opened this issue Feb 8, 2022 · 0 comments
Labels
enhancement New feature or request

Comments

@OlePLarsen
Copy link
Contributor

When you're inside a large model / overlapping one, like for example an ARR model, it can get hard to interact with UI objects.
It would be nice if it was possible to add a layer/priority system to the interaction-beams, so that it's always possible to interact with high-priority UI elements.

My thought here is to have the hand interaction beams pierce, instead of hit objects, and return the object with the highest UI priority.
So that if you're pointing at a model with priority 0, and behind it, a menu button with priority 5, events will get fired on the button, instead of getting 'hijacked' by the model.

Alternatively could do some gaze-filtering, where objects you're looking at are more important than ones you're not.
(Just y'know, filtering away models you're inside.)

@OlePLarsen OlePLarsen added the enhancement New feature or request label Feb 8, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant