From 3d214aec491571656b9acd8098accc2831094d34 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois?= Date: Sat, 2 Mar 2024 23:11:03 +0100 Subject: [PATCH] use attenuation instead of base_color for attenuation --- crates/bevy_pbr/src/pbr_material.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/crates/bevy_pbr/src/pbr_material.rs b/crates/bevy_pbr/src/pbr_material.rs index a83509267d2ec..92af53df2a8d5 100644 --- a/crates/bevy_pbr/src/pbr_material.rs +++ b/crates/bevy_pbr/src/pbr_material.rs @@ -727,7 +727,9 @@ impl AsBindGroupShaderType for StandardMaterial { thickness: self.thickness, ior: self.ior, attenuation_distance: self.attenuation_distance, - attenuation_color: LinearRgba::from(self.base_color).to_f32_array().into(), + attenuation_color: LinearRgba::from(self.attenuation_color) + .to_f32_array() + .into(), flags: flags.bits(), alpha_cutoff, parallax_depth_scale: self.parallax_depth_scale,