From 99d9cc1e49f3624296ce50bdff44864c274d1d6b Mon Sep 17 00:00:00 2001
From: Pietro <106191044+pietrosophya@users.noreply.github.com>
Date: Sun, 24 Mar 2024 11:29:39 +0100
Subject: [PATCH] fix: make WebGPU shader work again (#12683)
# Objective
- Fixes WebGPU UI shader.
## Solution
- Renames a variable to avoid naming conflict.
---
crates/bevy_ui/src/render/ui.wgsl | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/crates/bevy_ui/src/render/ui.wgsl b/crates/bevy_ui/src/render/ui.wgsl
index 245f75eda6340..f5737f35ba514 100644
--- a/crates/bevy_ui/src/render/ui.wgsl
+++ b/crates/bevy_ui/src/render/ui.wgsl
@@ -113,9 +113,9 @@ fn sd_inset_rounded_box(point: vec2, size: vec2, radius: vec4, in
r.w = r.w - max(inset.x, inset.w);
let half_size = inner_size * 0.5;
- let min = min(half_size.x, half_size.y);
+ let min_size = min(half_size.x, half_size.y);
- r = min(max(r, vec4(0.0)), vec4(min));
+ r = min(max(r, vec4(0.0)), vec4(min_size));
return sd_rounded_box(inner_point, inner_size, r);
}