From 99d9cc1e49f3624296ce50bdff44864c274d1d6b Mon Sep 17 00:00:00 2001 From: Pietro <106191044+pietrosophya@users.noreply.github.com> Date: Sun, 24 Mar 2024 11:29:39 +0100 Subject: [PATCH] fix: make WebGPU shader work again (#12683) # Objective - Fixes WebGPU UI shader. image ## Solution - Renames a variable to avoid naming conflict. --- crates/bevy_ui/src/render/ui.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/bevy_ui/src/render/ui.wgsl b/crates/bevy_ui/src/render/ui.wgsl index 245f75eda6340..f5737f35ba514 100644 --- a/crates/bevy_ui/src/render/ui.wgsl +++ b/crates/bevy_ui/src/render/ui.wgsl @@ -113,9 +113,9 @@ fn sd_inset_rounded_box(point: vec2, size: vec2, radius: vec4, in r.w = r.w - max(inset.x, inset.w); let half_size = inner_size * 0.5; - let min = min(half_size.x, half_size.y); + let min_size = min(half_size.x, half_size.y); - r = min(max(r, vec4(0.0)), vec4(min)); + r = min(max(r, vec4(0.0)), vec4(min_size)); return sd_rounded_box(inner_point, inner_size, r); }