diff --git a/crates/bevy_ui/src/ui_material.rs b/crates/bevy_ui/src/ui_material.rs index fee66480c7283..dfeb3ee4c19ce 100644 --- a/crates/bevy_ui/src/ui_material.rs +++ b/crates/bevy_ui/src/ui_material.rs @@ -3,7 +3,7 @@ use std::hash::Hash; use bevy_asset::Asset; use bevy_render::render_resource::{AsBindGroup, RenderPipelineDescriptor, ShaderRef}; -/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPipeline) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle) +/// Materials are used alongside [`UiMaterialPlugin`](crate::UiMaterialPlugin) and [`MaterialNodeBundle`](crate::prelude::MaterialNodeBundle) /// to spawn entities that are rendered with a specific [`UiMaterial`] type. They serve as an easy to use high level /// way to render `Node` entities with custom shader logic. ///