{"payload":{"header_redesign_enabled":false,"results":[{"id":"125387713","archived":false,"color":"#DA5B0B","followers":54,"has_funding_file":false,"hl_name":"bernhardrieder/PCGML-Game-Mechanics","hl_trunc_description":"Master thesis: \"Using Procedural Content Generation via Machine Learning as a Game Mechanic\" with a prototype in Unreal Engine 4.22.","language":"Jupyter Notebook","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":125387713,"name":"PCGML-Game-Mechanics","owner_id":7604578,"owner_login":"bernhardrieder","updated_at":"2019-04-13T17:17:03.503Z","has_issues":true}},"sponsorable":false,"topics":["python","machine-learning","cplusplus","master-thesis","game-development","unreal-engine-4","game-mechanics","pcgml","procedural-content-generation"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":76,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Abernhardrieder%252FPCGML-Game-Mechanics%2B%2Blanguage%253A%2522Jupyter%2BNotebook%2522","metadata":null,"csrf_tokens":{"/bernhardrieder/PCGML-Game-Mechanics/star":{"post":"GIFV9veVLqfA_dbjolT8qko3ZzEyvpuk-JtA6aEnWwvX_4vXY26yhQT8KUToVvNNWn-1Y4WPHLCUhJ4WcKSrBA"},"/bernhardrieder/PCGML-Game-Mechanics/unstar":{"post":"27SwLK0_KUa9PsjYQze-w5-N34ibK-QM3--SNCeqPPteU72HzZfAaO7vpORe6FR560DNV_RYzArg_M8ylrkerQ"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"a8AZYVQuyU_tj_s8Yl04439KSXSl0J2cIu1ae7pqR26RyU8ReOZ6uCc9gpJ9WhIRYuOTtB9STar4fBGu47_QGw"}}},"title":"Repository search results"}