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[Feature request] Shift LED options #27
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I got the file from the post. It seems to use a built-in port in a couple games to get the shift status. |
Thanks! That's a very interesting find. Oddly enough, one of my first goals with Oversteer was to use the leds to display telemetry data. I gave up on this idea when I found out that most native Linux games don't have telemetry enabled, or so it seemed. Maybe I was wrong. I have to look in detail at this piece of code to see what can be done.
I see it more as a curiosity than something useful. Like any new feature it requires some time at implementation and specially maintaining through time. I don't think it would pay off. |
I wasn't able to make the galights program work. It runs but the game never seems to connect to it. I've followed the instructions in the source code comments. Has it worked for someone? |
Hello there, the same as described here? : I dont have a wheel with leds so cant test myself |
Hi madbad. I'd prefer a new issue or even using my email since this isn't actually related to Oversteer, perhaps more related to new-lg4ff. It's just so conversations don't get mixed and buried. Anyway, don't use that file, it's only for using the wheel LEDs as an FFB monitor. The files you need are
Yes, they are. LEDs are numbered RPM1, RPM2, and so on. |
Going back to the OPs request, there's this project: https://github.com/d4rk/ac_shifting_leds I don't see me implementing it in Oversteer because it only works in a few games and it doesn't make sense for me to work on something with such a tiny scope. It would probably make sense in a more broad Telemetry application. |
I totally agree. And while in long term, it would be nice to got FLOSS
app for it. For now it would be nice to got device plugins for Fanatec
to work trough wine(because there;s more games than devices). Anyway
it would be useful to write and debug FLOSS application.
…On 1/22/21, Bernat ***@***.***> wrote:
Going back to the OPs request, there's this project:
https://github.com/d4rk/ac_shifting_leds
I don't see me implementing it in Oversteer because it only works in a few
games and it doesn't make sense for me to work on something with such a tiny
scope. It would probably make sense in a more broad Telemetry application.
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#27 (comment)
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Found this which can interface with the wheel and LEDs
https://github.com/nightmode/logitech-g29
Ideally they would work in games but mapping them to other inputs is the next best thing.
Would it be possible to maybe have a section in oversteer to map the LEDs to another input? (In the example above they were mapped to the throttle axis)
As a side note: There apparently was a program to make the LEDs work in games but the link is dead and the file is nowhere to be seen https://steamcommunity.com/groups/linuxff/discussions/0/2119355556493928179/
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