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Feature request: Texture entire models and scenes with depth to image #111

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luoting123321 opened this issue Jun 2, 2023 · 3 comments
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help wanted Extra attention is needed

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@luoting123321
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Describe the feature you'd like to see:

There is a feature "Texture entire models and scenes with depth to image" in the other plugin Dream Texture. Is there any possibility in the futher Ai-Render also add this kind of feature?

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@benrugg benrugg changed the title Texture entire models and scenes with depth to image Feature request: Texture entire models and scenes with depth to image Jun 2, 2023
@benrugg
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benrugg commented Jun 2, 2023

I love what Dream Textures does, but I don't have any plans to make this happen in AI Render. I think it's a difficult problem to solve, actually. I'm certainly open to contributions if anyone wants to work on this!

@benrugg benrugg added the help wanted Extra attention is needed label Jun 2, 2023
@LeonardMeagher2
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LeonardMeagher2 commented Oct 20, 2023

Currently I'm doing something like this using texture painting with a stencil brush where the texture is the AI render.
I align the camera to my view, render, then set the stencil texture to the render and paint on the model.

2 prs #133 and #134 should make it easier to iterate with the current process. It'd also be interesting to just make a brush that can be used instead of modifying the camera and rendering. It'd probably still need a button to tell the sd backend to generate a new image and set it as the brush texture. Texture painting with a brush seems like it'd have a lot more control and not need to make projection uvs.

Brushes could have their own settings also I imagine, or just using the main prompt(s).

If that sounds interesting I can spend some time doing research and maybe make a PR/POC.

Here is a really quick model I did with the current plugin without any changes.
meat

@benrugg
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benrugg commented Oct 20, 2023

@LeonardMeagher2, this is an amazing idea! Yes, if you have the time to do it, I would really appreciate any work you want to do on this. This is a highly requested feature (through the other channels I have, like YouTube and BlenderMarket inquiries), and many people would use this!

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