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load image failed #482

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gavinLiu2016 opened this issue May 4, 2018 · 7 comments
Open

load image failed #482

gavinLiu2016 opened this issue May 4, 2018 · 7 comments

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@gavinLiu2016
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why did I find this error, when i run game load this picture fail per time?

http://ip/music/[flicknote]bymyside/eyecatch_image.png

@dtinth
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dtinth commented May 4, 2018

This is intended.

When a song does not specify an eyecatch image file, Bemuse will try to load eyecatch_image.png from the folder. Since not all songs have pictures, when the image does not exist it will be skipped (but there will be an error in the console).

There are no errors outside the console, right?

@dtinth
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dtinth commented May 7, 2018

I think I know the cause of the problem now…

It is due to recent autoplay policy change. I need to update the game and release a hotfix version soon.

https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio

Thanks for reporting the issue.

@gavinLiu2016
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thinks for your answer!
Last load image error have fixed.
Now, I find new issue when i select a game and load game finished, the browser break and prompt "debugging connection was closed. Reason: Render process gone. Reconnect when ready by reopening DevTools."

By the way, I loaded the source code, then setup on my windows server according to "http://bemuse.readthedocs.io/en/latest/developers/getting-started-windows.html".

@resir014
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@gavinLiu2016 Hey, those docs are outdated. Please refer to the updated docs here: https://bemuse.ninja/project/docs/developer-guide.html

@gavinLiu2016
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Thanks!
But,the setup tutorial in this docs is on linux system. Can I get a windows server tutorial?

@gavinLiu2016
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I have setup success on windows server! thanks!

@dtinth
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dtinth commented May 14, 2018

@gavinLiu2016 Woah, awesome! If you have anything that you think should be added to the setup guide (e.g. Windows-specific information), please feel free to edit the docs! This will make the project easier to set up for everyone.

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