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Too many changes to list on mobile, but it looks like some include a new medium base size, a bullseye arc for all ships, all turrets having a rotation mechanism like the Shadowcaster, Force "charges" for Force users, and multiple, chaining action bars replacing Push The Limit / EI.
We still have a ton of work to do on 1.0 before we can call it "finished", but we need to identify the stuff that has to change to support 2.0 early in order to get out ahead of things.
Please update this issue with any new info, links, or details as they unfold.
The text was updated successfully, but these errors were encountered:
Something I think we should be considering alongside the work to update the game engine itself is bring our libraries and frameworks up to date as well. For example:
I'd like to, but my summer is turning out to be more "fun"-packed than planned. I was hoping one of the folks who volunteered non-programming help would do me a solid and compile the missing ships, cards, and graphics (even just a list) so that I could schedule the work more easily, but that did not materialize.
Whelp... Looks like we're going to have a bunch of planning to do.
Hyperspace report 2018 Twitch: https://m.twitch.tv/ffglive
Reddit discussion: https://www.reddit.com/r/XWingTMG/comments/8ga1bx/20_is_official/
Too many changes to list on mobile, but it looks like some include a new medium base size, a bullseye arc for all ships, all turrets having a rotation mechanism like the Shadowcaster, Force "charges" for Force users, and multiple, chaining action bars replacing Push The Limit / EI.
We still have a ton of work to do on 1.0 before we can call it "finished", but we need to identify the stuff that has to change to support 2.0 early in order to get out ahead of things.
Please update this issue with any new info, links, or details as they unfold.
The text was updated successfully, but these errors were encountered: