Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Request] Player inputs / actor info, but with a delay #65

Open
ghost opened this issue Jul 29, 2023 · 1 comment
Open

[Request] Player inputs / actor info, but with a delay #65

ghost opened this issue Jul 29, 2023 · 1 comment

Comments

@ghost
Copy link

ghost commented Jul 29, 2023

Bakkesmod obfuscates player inputs and actor info in online matches, to prevent a competitive advantage. That's obviously never going to change, but I'm wondering if you'd consider exposing an API that gives the player inputs well after the fact, to prevent the competitive advantage.

I'm thinking something like the info could be on a fixed delay (240-360 ticks behind), or maybe just a list of them is gettable once the match is over.

My use case would be reconstructing a multiplayer situation in freeplay for training/learning purposes (practice a recovery that I flubbed, or a shot that I missed, etc). Currently you have to reconstruct a scenario from the replay, which suffers from some jankiness due to replays running at a lower tick rate.

@mgavin
Copy link

mgavin commented Mar 5, 2024

Have you considered using a tool like Paragon instead?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant