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MMRWrapper always returns 600 #29

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TannnerBoBannner opened this issue Apr 25, 2021 · 0 comments
Open

MMRWrapper always returns 600 #29

TannnerBoBannner opened this issue Apr 25, 2021 · 0 comments

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@TannnerBoBannner
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TannnerBoBannner commented Apr 25, 2021

I'm using the RLCSV plugin, and it seems to always return 600 in the MMR column. After looking at the code (RLCSVPlugin.cpp), it seems that it's just using the value directly from BakkesMod, so it seems like it may be BakkesMod isn't reading the correct value.

I'm using the latest version of BakkesMod. Restarting the game doesn't help, so it isn't like it's getting stuck after the first value read, so I'm not sure what could be causing it.

EDIT: A similar issue seems to occur when attempting to use GetMatchDemolishes, as evidenced in the Statistically Speaking plugin (StatisticallySpeaking.cpp). The value always seems to be 0.

Thanks!

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