Vector space is a game I created for a week-long Warwick Game Design competition in 2010 with the theme "Dimension". With annoying music by myself!
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A catastrophic incident at SomeRandomCompany Inc. has
opened rifts into four convieniently different coloured dimensions
and littered each of them with several asteroids which all look
awfully similar.
Equipped with the See-Several-Dimensions-Simultaneously(tm) radar,
it is down to you to traverse through the rifts and blow up all
the asteroids thereby saving the galaxy somehow!
Controls:
WASD / Arrow Keys - Move
Space bar - Fire
Enter - Move through menus e.t.c
Esc - Menu / Quit
Credits:
Programming - Alex Baines
using SDL & OpenGL
Music - Alex Baines
using MilkyTracker
SFX - Alex Baines
using SFXR
Artwork - Alex Baines
using GIMP
Stuff I didn't get time for:
- Enemy spaceships
- Score
- Powerups
- Colourblind mode
- Some sort of indestructible asteroid which you can
crash into in any dimension