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Releases: automuteus/automuteus

1.3.4 Fixed automatic tracking (again)

14 Sep 02:47
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Had a weird regression where the bot wouldn't automatically start tracking players when it started up. This should be fixed now!

Also added fields in the .env for manually specifying the resolution if you have a problem with the resolution/monitor autodetection (rare):

# Only change if you are experiencing capture issues. The bot should autodetect the resolution of your primary display
# X_RESOLUTION = 1920
# Y_RESOLUTION = 1080

1.3.3 Race Condition Fix (Unmuting @ discussion)

14 Sep 01:35
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This should address an issue people were reporting where players weren't correctly unmuted when the discussion phase begins (a weird race condition)

1.3.2 Rate Limiting Fix (?)

14 Sep 00:22
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v1.3.2

README.md

1.3.1 Better logging for debug, mark alive players

13 Sep 23:44
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Better logging for troubleshooting issues, you can now mark players as alive with .au alive @player or .au al @player

1.3.0 "Auto" Updater .Exe!

13 Sep 22:58
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Including an updater .exe with this release. Once you download the update.exe, you can just run that executable to fetch the latest release of the amongusdiscord.exe bot automatically, no need to re-download any .exe from the releases page again!

Also added the command to broadcast the room code and region to all players; using .au bcast <roomcode> <region> or .au b
Example:
.au bcast abcd asia or .au b abcd na
(accepts "asia", "europe", "north", or "as", "eu", and "na" for short)

1.2.0 Bot automatically adds users on startup!

13 Sep 20:58
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  • Now when starting the bot, it will automatically add all players to the tracking list (until filtered with .au track)!

  • When a user disconnects, they will be removed from the tracking list

  • When players move in and out of the tracked channel, they will be muted/unmuted accordingly

1.1.4 Misc. Features and Fixes

13 Sep 18:52
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Added .au muteall for cases where you need everyone muted, added GAME_START_DELAY to sample.env (different delay from GAME_RESUME_DELAY), and players you mark as dead will be automatically muted during the current discussion phase

1.1.3 Monitor Select Env Var

13 Sep 08:22
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Adds a variable to the .env that allows you to select a different monitor than the default (which should be correct in most cases).

# Only change this value if you run multiple monitors and also encounter an issue
# 0 (the default) should be the primary display in a multi-monitor setup, but you may need
# to use values 0,1,2, etc if you have issues
# MONITOR = 0

EDIT: Hotfixed

1.1.2 Dead Player Bugfix

13 Sep 03:12
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Resets all dead players properly when game ends

Editing the release to check the Discord webhook

1.1.1 Mute/Unmute Delays

13 Sep 01:37
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Added mute/unmute delays to config so they can be adjusted

# how many seconds before players are muted after the "Voting Results" text is displayed
GAME_RESUME_DELAY = 5

# how many seconds before players are unmuted after the "Who is the Imposter?" text is displayed
DISCUSS_START_DELAY = 2