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Anim keyframe offset improvement #76

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energiesgraphiques opened this issue Mar 28, 2022 · 4 comments
Open

Anim keyframe offset improvement #76

energiesgraphiques opened this issue Mar 28, 2022 · 4 comments
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enhancement New feature or request

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@energiesgraphiques
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when using Blender for storyboarding (or any other project with greace pencil), we often need to mode keyframes and markers do add or remove time. But Blender doesn't offer that possibility to move Object keyframes + Greace Pencil keyframes + Markers at the same time. Could you have this option in Animaide ?

@aresdevo
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aresdevo commented Mar 29, 2022

What you are asking is close to what keyManager pretends to do but including the Greace Pencil keys and Markers too, right? I said "pretend" because at the moment KeyManager works as you expect it when every curve has keys at the same frame, but it is not as predictable when not

@aresdevo aresdevo added the enhancement New feature or request label Mar 29, 2022
@energiesgraphiques
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energiesgraphiques commented Mar 29, 2022

Yes I guess that's it, but I get in troubles when using Keymanager : it seems to work only when selecting very little keys.
I often get this error :
image

I guess I would also simplify it so it takes in consideration only the time cursor to insert or delete frames and not the "key selection"

@aresdevo
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Oh!... Didn't know about that error, thanks for letting me know.

Yes, I thought that tool was going to be simple to implement but has been one of the most challenging for me. I'm trying to fix it but so far has proven to be more complex than I imagined.

I'll keep at it an try to add the options you suggest.

Be paciente with me, I'm just an animator trying to code.

@aresdevo
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But, now that I read your comment again, my challenge has been with selected keys (because there are so many possibilities of gaps between them), but I thought it was working fine when not keys were selected. I need to check that again, but that part of the problem should not be that hard to fix. I'll just concentrate into make it work, and latter I'll add the options you suggested.

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