forked from googleapis/java-spanner
/
game_server_configs_service.pb.go
392 lines (364 loc) · 22.7 KB
/
game_server_configs_service.pb.go
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.22.0
// protoc v3.12.3
// source: google/cloud/gaming/v1/game_server_configs_service.proto
package gaming
import (
context "context"
reflect "reflect"
proto "github.com/golang/protobuf/proto"
_ "google.golang.org/genproto/googleapis/api/annotations"
longrunning "google.golang.org/genproto/googleapis/longrunning"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// This is a compile-time assertion that a sufficiently up-to-date version
// of the legacy proto package is being used.
const _ = proto.ProtoPackageIsVersion4
var File_google_cloud_gaming_v1_game_server_configs_service_proto protoreflect.FileDescriptor
var file_google_cloud_gaming_v1_game_server_configs_service_proto_rawDesc = []byte{
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}
var file_google_cloud_gaming_v1_game_server_configs_service_proto_goTypes = []interface{}{
(*ListGameServerConfigsRequest)(nil), // 0: google.cloud.gaming.v1.ListGameServerConfigsRequest
(*GetGameServerConfigRequest)(nil), // 1: google.cloud.gaming.v1.GetGameServerConfigRequest
(*CreateGameServerConfigRequest)(nil), // 2: google.cloud.gaming.v1.CreateGameServerConfigRequest
(*DeleteGameServerConfigRequest)(nil), // 3: google.cloud.gaming.v1.DeleteGameServerConfigRequest
(*ListGameServerConfigsResponse)(nil), // 4: google.cloud.gaming.v1.ListGameServerConfigsResponse
(*GameServerConfig)(nil), // 5: google.cloud.gaming.v1.GameServerConfig
(*longrunning.Operation)(nil), // 6: google.longrunning.Operation
}
var file_google_cloud_gaming_v1_game_server_configs_service_proto_depIdxs = []int32{
0, // 0: google.cloud.gaming.v1.GameServerConfigsService.ListGameServerConfigs:input_type -> google.cloud.gaming.v1.ListGameServerConfigsRequest
1, // 1: google.cloud.gaming.v1.GameServerConfigsService.GetGameServerConfig:input_type -> google.cloud.gaming.v1.GetGameServerConfigRequest
2, // 2: google.cloud.gaming.v1.GameServerConfigsService.CreateGameServerConfig:input_type -> google.cloud.gaming.v1.CreateGameServerConfigRequest
3, // 3: google.cloud.gaming.v1.GameServerConfigsService.DeleteGameServerConfig:input_type -> google.cloud.gaming.v1.DeleteGameServerConfigRequest
4, // 4: google.cloud.gaming.v1.GameServerConfigsService.ListGameServerConfigs:output_type -> google.cloud.gaming.v1.ListGameServerConfigsResponse
5, // 5: google.cloud.gaming.v1.GameServerConfigsService.GetGameServerConfig:output_type -> google.cloud.gaming.v1.GameServerConfig
6, // 6: google.cloud.gaming.v1.GameServerConfigsService.CreateGameServerConfig:output_type -> google.longrunning.Operation
6, // 7: google.cloud.gaming.v1.GameServerConfigsService.DeleteGameServerConfig:output_type -> google.longrunning.Operation
4, // [4:8] is the sub-list for method output_type
0, // [0:4] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_google_cloud_gaming_v1_game_server_configs_service_proto_init() }
func file_google_cloud_gaming_v1_game_server_configs_service_proto_init() {
if File_google_cloud_gaming_v1_game_server_configs_service_proto != nil {
return
}
file_google_cloud_gaming_v1_game_server_configs_proto_init()
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_google_cloud_gaming_v1_game_server_configs_service_proto_rawDesc,
NumEnums: 0,
NumMessages: 0,
NumExtensions: 0,
NumServices: 1,
},
GoTypes: file_google_cloud_gaming_v1_game_server_configs_service_proto_goTypes,
DependencyIndexes: file_google_cloud_gaming_v1_game_server_configs_service_proto_depIdxs,
}.Build()
File_google_cloud_gaming_v1_game_server_configs_service_proto = out.File
file_google_cloud_gaming_v1_game_server_configs_service_proto_rawDesc = nil
file_google_cloud_gaming_v1_game_server_configs_service_proto_goTypes = nil
file_google_cloud_gaming_v1_game_server_configs_service_proto_depIdxs = nil
}
// Reference imports to suppress errors if they are not otherwise used.
var _ context.Context
var _ grpc.ClientConnInterface
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
const _ = grpc.SupportPackageIsVersion6
// GameServerConfigsServiceClient is the client API for GameServerConfigsService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://godoc.org/google.golang.org/grpc#ClientConn.NewStream.
type GameServerConfigsServiceClient interface {
// Lists game server configs in a given project, location, and game server
// deployment.
ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error)
// Gets details of a single game server config.
GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error)
// Creates a new game server config in a given project, location, and game
// server deployment. Game server configs are immutable, and are not applied
// until referenced in the game server deployment rollout resource.
CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
// Deletes a single game server config. The deletion will fail if the game
// server config is referenced in a game server deployment rollout.
DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error)
}
type gameServerConfigsServiceClient struct {
cc grpc.ClientConnInterface
}
func NewGameServerConfigsServiceClient(cc grpc.ClientConnInterface) GameServerConfigsServiceClient {
return &gameServerConfigsServiceClient{cc}
}
func (c *gameServerConfigsServiceClient) ListGameServerConfigs(ctx context.Context, in *ListGameServerConfigsRequest, opts ...grpc.CallOption) (*ListGameServerConfigsResponse, error) {
out := new(ListGameServerConfigsResponse)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/ListGameServerConfigs", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerConfigsServiceClient) GetGameServerConfig(ctx context.Context, in *GetGameServerConfigRequest, opts ...grpc.CallOption) (*GameServerConfig, error) {
out := new(GameServerConfig)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/GetGameServerConfig", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerConfigsServiceClient) CreateGameServerConfig(ctx context.Context, in *CreateGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/CreateGameServerConfig", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *gameServerConfigsServiceClient) DeleteGameServerConfig(ctx context.Context, in *DeleteGameServerConfigRequest, opts ...grpc.CallOption) (*longrunning.Operation, error) {
out := new(longrunning.Operation)
err := c.cc.Invoke(ctx, "/google.cloud.gaming.v1.GameServerConfigsService/DeleteGameServerConfig", in, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
// GameServerConfigsServiceServer is the server API for GameServerConfigsService service.
type GameServerConfigsServiceServer interface {
// Lists game server configs in a given project, location, and game server
// deployment.
ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error)
// Gets details of a single game server config.
GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error)
// Creates a new game server config in a given project, location, and game
// server deployment. Game server configs are immutable, and are not applied
// until referenced in the game server deployment rollout resource.
CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error)
// Deletes a single game server config. The deletion will fail if the game
// server config is referenced in a game server deployment rollout.
DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error)
}
// UnimplementedGameServerConfigsServiceServer can be embedded to have forward compatible implementations.
type UnimplementedGameServerConfigsServiceServer struct {
}
func (*UnimplementedGameServerConfigsServiceServer) ListGameServerConfigs(context.Context, *ListGameServerConfigsRequest) (*ListGameServerConfigsResponse, error) {
return nil, status.Errorf(codes.Unimplemented, "method ListGameServerConfigs not implemented")
}
func (*UnimplementedGameServerConfigsServiceServer) GetGameServerConfig(context.Context, *GetGameServerConfigRequest) (*GameServerConfig, error) {
return nil, status.Errorf(codes.Unimplemented, "method GetGameServerConfig not implemented")
}
func (*UnimplementedGameServerConfigsServiceServer) CreateGameServerConfig(context.Context, *CreateGameServerConfigRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method CreateGameServerConfig not implemented")
}
func (*UnimplementedGameServerConfigsServiceServer) DeleteGameServerConfig(context.Context, *DeleteGameServerConfigRequest) (*longrunning.Operation, error) {
return nil, status.Errorf(codes.Unimplemented, "method DeleteGameServerConfig not implemented")
}
func RegisterGameServerConfigsServiceServer(s *grpc.Server, srv GameServerConfigsServiceServer) {
s.RegisterService(&_GameServerConfigsService_serviceDesc, srv)
}
func _GameServerConfigsService_ListGameServerConfigs_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ListGameServerConfigsRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerConfigsServiceServer).ListGameServerConfigs(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/ListGameServerConfigs",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerConfigsServiceServer).ListGameServerConfigs(ctx, req.(*ListGameServerConfigsRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerConfigsService_GetGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGameServerConfigRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerConfigsServiceServer).GetGameServerConfig(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/GetGameServerConfig",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerConfigsServiceServer).GetGameServerConfig(ctx, req.(*GetGameServerConfigRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerConfigsService_CreateGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(CreateGameServerConfigRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerConfigsServiceServer).CreateGameServerConfig(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/CreateGameServerConfig",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerConfigsServiceServer).CreateGameServerConfig(ctx, req.(*CreateGameServerConfigRequest))
}
return interceptor(ctx, in, info, handler)
}
func _GameServerConfigsService_DeleteGameServerConfig_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeleteGameServerConfigRequest)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(GameServerConfigsServiceServer).DeleteGameServerConfig(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: "/google.cloud.gaming.v1.GameServerConfigsService/DeleteGameServerConfig",
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(GameServerConfigsServiceServer).DeleteGameServerConfig(ctx, req.(*DeleteGameServerConfigRequest))
}
return interceptor(ctx, in, info, handler)
}
var _GameServerConfigsService_serviceDesc = grpc.ServiceDesc{
ServiceName: "google.cloud.gaming.v1.GameServerConfigsService",
HandlerType: (*GameServerConfigsServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "ListGameServerConfigs",
Handler: _GameServerConfigsService_ListGameServerConfigs_Handler,
},
{
MethodName: "GetGameServerConfig",
Handler: _GameServerConfigsService_GetGameServerConfig_Handler,
},
{
MethodName: "CreateGameServerConfig",
Handler: _GameServerConfigsService_CreateGameServerConfig_Handler,
},
{
MethodName: "DeleteGameServerConfig",
Handler: _GameServerConfigsService_DeleteGameServerConfig_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "google/cloud/gaming/v1/game_server_configs_service.proto",
}