Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Suggestion / Feature Request: HDRP-Specific UI #7

Open
MartinHaeusler opened this issue Dec 28, 2019 · 1 comment
Open

Suggestion / Feature Request: HDRP-Specific UI #7

MartinHaeusler opened this issue Dec 28, 2019 · 1 comment
Assignees
Labels
enhancement New feature or request

Comments

@MartinHaeusler
Copy link

Hi,

first of all: thanks for making this tool and providing it to the community!

I'm relatively new to the HDRP workflows in unity, and I stumbled across those things called "mask map" and "detail map" (I assume that's how most folks end up here).

Here's the thing: I have a bunch of textures (diffuse, normal, displacement, roughness) and I want to create an HDRP-compatible material from them.

What I definitly do not want to do is concern myself with which color channel from the input textures goes into which color channel in the output textures. Also, I do not want to concern myself with the technical differences between a roughness and a smoothness map, or a metallic map vs a specular map.

Essentially, what I would very much like to have, is a UI which has input slots for:

  • diffuse texture

  • normal texture

  • roughness texture OR smoothness texture (let the user decide which it is, e.g. toggle button)

  • ambient occlusion texture

  • metallic texture OR specular texture (let the user decide which it is)

  • ... all the other textures ... (I don't even know how many there actually are)

  • ... and a single bake button. Clicking that produces the mask and detail maps.

Provided that unity decides to keep the channel mapping the same, this could be hardcoded into a single user-friendly UI without too much hassle, building upon the capabilitites this tool already provides.

That does not mean that the current UI is useless; it is extremely powerful and should be retained. But a more basic UI with the singular purpose of creating HDRP-compatible texture maps would suit a lot of people's needs, while taking complexity out of their process (and into the inner workings of the tool).

I think this would be immensely helpful and a one-time effort, for as long as Unity keeps the mapping formula the same.

@andydbc andydbc self-assigned this Jan 6, 2020
@andydbc andydbc added the enhancement New feature or request label Jan 6, 2020
@yunoda-3DCG
Copy link

yunoda-3DCG commented Jan 16, 2020

Hi

I have been using your tool for about one month, and I got some bugs.
In addition to the above request, I hope you to fix this bug.

  • The editor layout will be broken after starting game or close Unity.

And, why the default exporting file format is JPEG?
So many time I had to change JPEG to PNG.
I'm sure this tool is very helpful, but there is so many room of improvement. I wish your next version of this tool!!

Thank you.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants