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#pause
breaks easily
#142
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This one is fixed Example 3
Stops producing sub-slides after 10. After that, the rest of the content is simply ignored. |
This is due to an old limitation of Polylux that is fixed on main. |
Awesome! That is great to hear. i only came here to say that I see that this aspect is documented under "internals", but having it be a non-issue is even better than having it documented. Thanks! |
Example 3Code:
So not only are both bullets revealed on the same subslide, despite a The results are the same if I remove the blank line between each line, and if I remove blank lines and add |
I am unable to set |
It's an argument to |
Yeah i think nesting overlay functions should not be done 🤔 |
I was thinking that because Sorry for giving you a headache, and thanks for putting up with me. If this turns out to be fruitful, Polylux will certainly be more battle-tested xD |
The first 3 examples just work as expected using Touying, with the following code:
The last example can not be reproduced because there is no |
Example 1
Below I made a table of what appears on what subslide:
The troublesome part is that any pair of lines (1 and 2, or 3 and 4, or 5 and 6) produce the expected output.
Example 2
This is warned about in the documentation. But the problem is that the only pause in the code is between the content, but happens in the end. I believe this is the effect that goes wrong many times in example one, where any "untrigger"
#pause
is just collected until the end, and used then.Desired/Target behaviour
Below I collected a couple of "rules" that I would like the
#pause
command to follow:#pause
commands with content between#pause
between any two pieces of content, both pieces can not appear on the same subslideIf we agree that this would be ideal and technically possible, I think that these rules could serve as a good reference of what the behaviour should be.
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