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Chip8.h
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Chip8.h
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#include <map>
#include <SDL2/SDL.h>
const int MEM_SIZE = 4096;
const int REGISTERS_SIZE = 16;
const int SCREEN_W = 64;
const int SCREEN_H = 32;
const int STACK_SIZE = 16;
const int KEYPAD_INPUTS = 16;
class Chip8
{
public:
void initialize();
void emulateCycle();
void setupGraphics(int);
void setupAudio();
void clearGraphics();
void setupInput();
void loadGame(std::string);
void draw_scaled_pixel(int, int);
void draw_sprite(unsigned char *, unsigned char, unsigned char, unsigned char);
void refreshRenderer();
void drawGraphics();
void setKeys();
bool drawFlag;
std::map<Uint8, unsigned char> keypadMap;
unsigned short pc; // program counter
unsigned short opcode; // current opcode
unsigned char memory[MEM_SIZE]; // RAM
unsigned char V[REGISTERS_SIZE]; // registers
unsigned short I; // index register
unsigned char delay_timer;
unsigned char sound_timer;
unsigned short stack[STACK_SIZE];
unsigned short sp; // stack pointer
unsigned char key[KEYPAD_INPUTS]; // keypad
unsigned char gfx[SCREEN_W * SCREEN_H]; // graphics: boolean pixels (monochromatic)
SDL_Renderer *renderer;
int screen_ratio;
Mix_Chunk *beep_wav;
};