Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Discussion] AlliedModders wiki page for transistioning from x86 to x64 for plugins/extensions #2115

Open
KaelaSavia opened this issue Feb 13, 2024 · 2 comments

Comments

@KaelaSavia
Copy link

With TF2 x64 update looming closer, I figured we could perhaps brainstorm and setup page that would provide crucial information on migrating from x86 to x64 environment in SourceMod

Similar to this:

Things things such as dhooks are not yet ported over but I figured it won't hurt to have a bit of brainstorming about this.

Potential Future Subjects of interest:

  • Installing x64 SourceMod/Metamod under previously x86 installation
  • Updating Gamedata in x64 ( "linux64" stuff)
  • Compiling previously x86 extensions under x64
  • Updating x86 plugins using gamedata (sdkcall, storetoaddress, loadfromaddress, getentityaddress)
  • Updating x86 plugins using dhooks
  • Sample Extension but for x64
  • etc.
@caxanga334
Copy link
Contributor

Sample Extension but for x64

The sample extension's code already works on x64. The AMBuildScript needs to be updated to allow compiling for x86_64. This is already done in PR #2107

@Mooshua
Copy link

Mooshua commented May 8, 2024

A lot of this is either trivial (eg, updating sourcemod) or still up in the air.

Regardless, i've started a page here: https://wiki.alliedmods.net/Porting_to_x64

If you would like changes and you don't have a wiki account, please put the requested changes in this issue and I'll try to include them

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants