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draw cache: Rework API around at most 1 upload per cache_queued optimisation #122

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alexheretic opened this issue Oct 5, 2020 · 0 comments

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@alexheretic
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GPU texture uploads are more expensive than holding the texture in ram and grouping together uploads, so draw-cache should minimise GPU uploads to at most one upload per call to cache_queued.

With this in mind some API simplifications (breaking changes) can be made.

See discussion: #120

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