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index.html
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/
index.html
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<!DOCTYPE HTML>
<!--
- m mm mm m
- # # ## # ## # #
- " #"# #" #"# #" #"# #
- ## ##" ## ##" ## ##"
- # # # # # #
-
- Don't try to read the source from here,
- this is the production build.
-
- For the complete (commented) source code, go to:
- <%= repository %>
-
-->
<html>
<head>
<!-- Meta stuff -->
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="description" content="<%= description %>">
<meta name="author" content="<%= author %>">
<link type="text/plain" rel="author" href="humans.txt" />
<title><%= name %> v<%= version %></title>
<!-- Styles -->
<link rel="stylesheet" type="text/css" media="screen" href="css/normalize.css">
<link rel="stylesheet" type="text/css" media="screen" href="css/index.css">
<link rel="shortcut icon" href="favicon.png">
<!-- Mobile stuff -->
<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
</head>
<body>
<div id="screen">
<!-- The whole game goes here! -->
</div>
<!-- Scripts
- On development version, lots of <script> tags.
- When building the production version with `grunt`,
- they'll be compressed into a single `app.min.js`
-->
<!-- compress:js js/app.min.js -->
<!-- melonJS Library -->
<script type="text/javascript" src="lib/melonJS-1.0.0.js"></script>
<!-- Plugin(s) -->
<script type="text/javascript" src="lib/plugins/debugPanel.js"></script>
<!-- Game Scripts -->
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/resources.js"></script>
<script type="text/javascript" src="js/repeatable-sprites.js"></script>
<script type="text/javascript" src="js/entities/player.js"></script>
<script type="text/javascript" src="js/entities/spike.js"></script>
<script type="text/javascript" src="js/entities/checkpoint.js"></script>
<script type="text/javascript" src="js/entities/enemy-.js"></script>
<script type="text/javascript" src="js/entities/enemy-path.js"></script>
<script type="text/javascript" src="js/entities/enemy-bouncy.js"></script>
<script type="text/javascript" src="js/entities/messages.js"></script>
<script type="text/javascript" src="js/entities/alerts.js"></script>
<script type="text/javascript" src="js/entities/teleporter.js"></script>
<script type="text/javascript" src="js/entities/platform-.js"></script>
<script type="text/javascript" src="js/entities/platform-vanishing.js"></script>
<script type="text/javascript" src="js/entities/platform-movable.js"></script>
<script type="text/javascript" src="js/entities/star-background.js"></script>
<script type="text/javascript" src="js/gui/HUD.js"></script>
<script type="text/javascript" src="js/gui/menu.js"></script>
<script type="text/javascript" src="js/gui/progress-bar.js"></script>
<script type="text/javascript" src="js/gui/pause-handler.js"></script>
<script type="text/javascript" src="js/states/loading.js"></script>
<script type="text/javascript" src="js/states/main-menu.js"></script>
<script type="text/javascript" src="js/states/play.js"></script>
<script type="text/javascript" src="js/states/credits.js"></script>
<script type="text/javascript" src="js/states/game-over.js"></script>
<!-- /compress -->
<!-- Bootstrap & Mobile optimization tricks -->
<script type="text/javascript">
window.onReady(function onReady() {
game.onload();
// Mobile browser hacks
if (me.device.isMobile && !navigator.isCocoonJS) {
// Prevent the webview from moving on a swipe
window.document.addEventListener("touchmove", function (e) {
e.preventDefault();
window.scroll(0, 0);
return false;
}, false);
// Scroll away mobile GUI
(function () {
window.scrollTo(0, 1);
me.video.onresize(null);
}).defer();
me.event.subscribe(me.event.WINDOW_ONRESIZE, function (e) {
window.scrollTo(0, 1);
});
}
});
</script>
</body>
</html>