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baller2vecplusplus.py
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baller2vecplusplus.py
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import math
import torch
from torch import nn
class Baller2VecPlusPlus(nn.Module):
def __init__(
self,
n_player_ids,
embedding_dim,
sigmoid,
seq_len,
mlp_layers,
n_players,
n_player_labels,
nhead,
dim_feedforward,
num_layers,
dropout,
b2v,
):
super().__init__()
self.sigmoid = sigmoid
self.seq_len = seq_len
self.n_players = n_players
self.b2v = b2v
initrange = 0.1
self.player_embedding = nn.Embedding(n_player_ids, embedding_dim)
self.player_embedding.weight.data.uniform_(-initrange, initrange)
start_mlp = nn.Sequential()
pos_mlp = nn.Sequential()
traj_mlp = nn.Sequential()
pos_in_feats = embedding_dim + 3
traj_in_feats = embedding_dim + 5
for (layer_idx, out_feats) in enumerate(mlp_layers):
start_mlp.add_module(
f"layer{layer_idx}", nn.Linear(pos_in_feats, out_feats)
)
pos_mlp.add_module(f"layer{layer_idx}", nn.Linear(pos_in_feats, out_feats))
traj_mlp.add_module(
f"layer{layer_idx}", nn.Linear(traj_in_feats, out_feats)
)
if layer_idx < len(mlp_layers) - 1:
start_mlp.add_module(f"relu{layer_idx}", nn.ReLU())
pos_mlp.add_module(f"relu{layer_idx}", nn.ReLU())
traj_mlp.add_module(f"relu{layer_idx}", nn.ReLU())
pos_in_feats = out_feats
traj_in_feats = out_feats
self.start_mlp = start_mlp
self.pos_mlp = pos_mlp
self.traj_mlp = traj_mlp
d_model = mlp_layers[-1]
self.d_model = d_model
if b2v:
self.register_buffer("b2v_mask", self.generate_b2v_mask())
else:
self.register_buffer("b2vpp_mask", self.generate_b2vpp_mask())
encoder_layer = nn.TransformerEncoderLayer(
d_model, nhead, dim_feedforward, dropout
)
self.transformer = nn.TransformerEncoder(encoder_layer, num_layers)
self.traj_classifier = nn.Linear(d_model, n_player_labels)
self.traj_classifier.weight.data.uniform_(-initrange, initrange)
self.traj_classifier.bias.data.zero_()
def generate_b2v_mask(self):
seq_len = self.seq_len
n_players = self.n_players
sz = seq_len * n_players
mask = torch.zeros(sz, sz)
for step in range(seq_len):
start = step * n_players
stop = start + n_players
mask[start:stop, :stop] = 1
mask = mask.masked_fill(mask == 0, float("-inf"))
mask = mask.masked_fill(mask == 1, float(0.0))
return mask
def generate_b2vpp_mask(self):
n_players = self.n_players
tri_sz = 2 * (self.seq_len * n_players)
sz = tri_sz + n_players
mask = torch.zeros(sz, sz)
mask[:tri_sz, :tri_sz] = torch.tril(torch.ones(tri_sz, tri_sz))
mask[:, -n_players:] = 1
mask = mask.masked_fill(mask == 0, float("-inf"))
mask = mask.masked_fill(mask == 1, float(0.0))
return mask
def forward(self, tensors):
device = list(self.player_embedding.parameters())[0].device
player_embeddings = self.player_embedding(
tensors["player_idxs"].flatten().to(device)
)
if self.sigmoid == "logistic":
player_embeddings = torch.sigmoid(player_embeddings)
elif self.sigmoid == "tanh":
player_embeddings = torch.tanh(player_embeddings)
player_xs = tensors["player_xs"].flatten().unsqueeze(1).to(device)
player_ys = tensors["player_ys"].flatten().unsqueeze(1).to(device)
player_hoop_sides = (
tensors["player_hoop_sides"].flatten().unsqueeze(1).to(device)
)
player_pos = torch.cat(
[
player_embeddings,
player_xs,
player_ys,
player_hoop_sides,
],
dim=1,
)
pos_feats = self.pos_mlp(player_pos) * math.sqrt(self.d_model)
if self.b2v:
outputs = self.transformer(pos_feats.unsqueeze(1), self.b2v_mask)
preds = self.traj_classifier(outputs.squeeze(1))
else:
start_feats = self.start_mlp(player_pos[: self.n_players]) * math.sqrt(
self.d_model
)
player_x_diffs = tensors["player_x_diffs"].flatten().unsqueeze(1).to(device)
player_y_diffs = tensors["player_y_diffs"].flatten().unsqueeze(1).to(device)
player_trajs = torch.cat(
[
player_embeddings,
player_xs + player_x_diffs,
player_ys + player_y_diffs,
player_hoop_sides,
player_x_diffs,
player_y_diffs,
],
dim=1,
)
trajs_feats = self.traj_mlp(player_trajs) * math.sqrt(self.d_model)
combined = torch.zeros(
2 * len(pos_feats) + self.n_players, self.d_model
).to(device)
combined[: -self.n_players : 2] = pos_feats
combined[1 : -self.n_players : 2] = trajs_feats
combined[-self.n_players :] = start_feats
outputs = self.transformer(combined.unsqueeze(1), self.b2vpp_mask)
preds = self.traj_classifier(outputs.squeeze(1)[: -self.n_players : 2])
return preds