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When a player loses all their HP (0 or below), this error will be thrown on the browser console:
deathsave.js?71a3:74
Uncaught (in promise) TypeError: this.noMaxHpLeft is not a function
at StatsDeathSaveViewModel._callee8$ (deathsave.js?71a3:74)
at tryCatch (runtime.js?c1c3:62)
at Generator.invoke [as _invoke] (runtime.js?c1c3:296)
at Generator.prototype.<computed> [as next] (runtime.js?c1c3:114)
at step (deathsave.js?71a3:11)
at eval (deathsave.js?71a3:11)
at new Promise (<anonymous>)
at StatsDeathSaveViewModel.eval (deathsave.js?71a3:11)
at StatsDeathSaveViewModel.noMaxHpDeath (deathsave.js?71a3:83)
at Function.notifySubscribers (knockout-latest.js?43ec:38)
Steps to reproduce (if any)
Open console log
Select Player character
Take enough damage to fall to 0 or below HP
Look at console log
Tasks to complete (if multiple)
Fix error causing error
The text was updated successfully, but these errors were encountered:
Module(s) Effected
Player Tools - Deathsaves
Expected (Proposed) Behavior
No console error thrown from deathsaves code.
Actual Behavior
When a player loses all their HP (0 or below), this error will be thrown on the browser console:
Steps to reproduce (if any)
Tasks to complete (if multiple)
The text was updated successfully, but these errors were encountered: