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Editor: support toggling breakpoints on/off and removing all by menu command #2385

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ivan-mogilko opened this issue Apr 13, 2024 · 0 comments
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context: ui/ux type: enhancement a suggestion or necessity to have something improved what: editor related to the game editor

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@ivan-mogilko
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Sometimes it may be desired to run the game without stopping at breakpoints, but keeping them for the future use.

I propose to support a "disabled" state for breakpoints, and let toggle it both individually and in batch.

  1. Breakpoints may have enabled or disabled state.
  2. Disabled breakpoints have a different look. For example, in MSVS they are drawn as empty circles.
  3. Add menu commands:
  • Enable all breakpoints;
  • Disable all breakpoints;
  • Delete (or Remove) all breakpoints;
  1. Figure out a convenient method for toggling an individual breakpoint, using a mouse, key combination or a context menu, etc.

If #2384 is implemented, I suppose that breakpoint's state also has to be serialized.

@ivan-mogilko ivan-mogilko added type: enhancement a suggestion or necessity to have something improved what: editor related to the game editor context: ui/ux labels Apr 13, 2024
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Labels
context: ui/ux type: enhancement a suggestion or necessity to have something improved what: editor related to the game editor
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