Editor: support toggling breakpoints on/off and removing all by menu command #2385
Labels
context: ui/ux
type: enhancement
a suggestion or necessity to have something improved
what: editor
related to the game editor
Sometimes it may be desired to run the game without stopping at breakpoints, but keeping them for the future use.
I propose to support a "disabled" state for breakpoints, and let toggle it both individually and in batch.
If #2384 is implemented, I suppose that breakpoint's state also has to be serialized.
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