Support remapping shorcuts in the Editor #2314
Labels
context: ui/ux
type: enhancement
a suggestion or necessity to have something improved
what: editor
related to the game editor
Describe the problem
A person may be used to some shortcut from other editor or have some permanently open software in their computer that the shortcut clashes with an existing shortcut of AGS or they just want to change a particular shortcut for whatever reason.
Suggested change
Support remapping shortcuts. The idea is to create a new tab for shortcut remapping in preferences panel.
There are a few details
Shortcut list to help finding them in the editor
https://adventuregamestudio.github.io/ags-manual/KeyboardShortcuts.html
I imagine some entity contain a bunch of properties and these properties would be of such type that they can contain the shortcut, and a string name of what the shortcut is (the "Function" column from above table). Maybe such type could be read only for some things (block selection?), and maybe they each have a set default - maybe in the UI you can set individual to default or all to default.
Is there any validation for not repeating a shortcut? What happens if you click default and the default of that conflicts with the set shortcut of something else? If someone has any idea on the design of this, I really need ideas.
Additional context
First described here: https://www.adventuregamestudio.co.uk/forums/editor-development/feature-request-custom-keyboard-shortcuts/
I parsed as three different things
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