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Sampling system optimizations #194

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4 tasks
dtugend opened this issue Jun 15, 2019 · 1 comment
Closed
4 tasks

Sampling system optimizations #194

dtugend opened this issue Jun 15, 2019 · 1 comment
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enhancement New feature or request

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@dtugend
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dtugend commented Jun 15, 2019

  • 1. Make multi-threaded, a lot of work on CPU can be done in parallel
  • 2. Optimize in Source like in old GoldSrc when shutter is closed and the frame is not needed
  • 3. Make use of the fact that frame data and weight is used twice in the common case (except for first and last)
  • 4. GPU acceleration with compute shader
@dtugend dtugend added the enhancement New feature or request label Jun 15, 2019
@dtugend dtugend added this to the dunno yet milestone Aug 31, 2019
@dtugend dtugend modified the milestones: dunno, v3.2 Mar 17, 2020
@dtugend dtugend removed this from the v3.2 milestone Feb 13, 2021
@dtugend dtugend closed this as completed Feb 13, 2021
@advancedfx advancedfx locked and limited conversation to collaborators Feb 13, 2021
@advancedfx advancedfx unlocked this conversation Jul 5, 2021
@dtugend dtugend reopened this Jul 5, 2021
@dtugend dtugend closed this as not planned Won't fix, can't repro, duplicate, stale Sep 11, 2022
@dtugend dtugend reopened this Oct 9, 2022
@Dechno1337 Dechno1337 changed the title Sampling system opitimizations Sampling system optimizations Jan 29, 2023
@dtugend
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dtugend commented May 19, 2024

The implementation of this feature in a reasonable time-frame is currently not realistic for me. After considering that together with issue #896 I am closing this request as not planned for now, since it would block other things I would like to still get done before that. Sorry for the copy pasta.

@dtugend dtugend closed this as not planned Won't fix, can't repro, duplicate, stale May 19, 2024
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