Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Why can't BleWinrtDll.dll be called when this project is deployed to HoloLens? #46

Open
flashchen73 opened this issue Mar 29, 2023 · 2 comments

Comments

@flashchen73
Copy link

flashchen73 commented Mar 29, 2023

Hello, your project is well written, but when I deployed it to HoloLens through Visual Studio, I found that BleWinrtDll.dll cannot be called by the project, but it is possible in Unity. Could you please tell me what the possible problems are?

@adabru
Copy link
Owner

adabru commented Mar 29, 2023

Maybe #23 and https://github.com/marianylund/BleWinrtDll can help you 👍

The difference now is that you need two Dlls, one for Unity Editor and one for HoloLens. For HoloLens choose configuration "Release" and "ARM64" and "x64" for Unity Editor when building.

@flashchen73
Copy link
Author

Maybe #23 and https://github.com/marianylund/BleWinrtDll can help you 👍

The difference now is that you need two Dlls, one for Unity Editor and one for HoloLens. For HoloLens choose configuration "Release" and "ARM64" and "x64" for Unity Editor when building.

Thank you so much. This is really useful. The problem has been resolved. Thank you again for your kindness.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants