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chapter02_best_practices

Chapter 2 : Best practices in Interactive Computing

In this chapter, we will cover the following topics:

This is a special chapter about good practices in interactive computing. It describes how to work efficiently and properly with the tools this book is about. We will introduce common tools such as the Unix shell, the latest features of Python 3, and git, before tackling reproducible computing experiments (notably with the Jupyter Notebook).

We will also cover more general topics in software development, such as code quality, debugging, and testing. Attention to these subjects can greatly improve the quality of our end products (for example, software, research, and publications). We will only scratch the surface here, but you will find many references to learn more about these important topics.