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Currently when using VR tracking it's typically expected to be used with controllers, but this means you cannot typically put your hands on a wheel. This can be resolved by using trackers, however with the current implementation it only uses the base tracking position and does not allow for offsets, which means that if you are using trackers on your wrists or hands, you can end up with a situation where in game hands are twisted in a horrifying manner.
Offsets, being able to rotate the hands in game, or even an option to "calibrate" with a t-pose/i-pose version of the driver in like a custom showroom would allow for use with hand tracking gloves like manus or more recently StretchSense, which could allow for better options with regards to hand tracking.
The text was updated successfully, but these errors were encountered:
Currently when using VR tracking it's typically expected to be used with controllers, but this means you cannot typically put your hands on a wheel. This can be resolved by using trackers, however with the current implementation it only uses the base tracking position and does not allow for offsets, which means that if you are using trackers on your wrists or hands, you can end up with a situation where in game hands are twisted in a horrifying manner.
Offsets, being able to rotate the hands in game, or even an option to "calibrate" with a t-pose/i-pose version of the driver in like a custom showroom would allow for use with hand tracking gloves like manus or more recently StretchSense, which could allow for better options with regards to hand tracking.
The text was updated successfully, but these errors were encountered: