Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VR Hand Tracking Offsets #452

Open
lithiumfox opened this issue Mar 2, 2024 · 0 comments
Open

VR Hand Tracking Offsets #452

lithiumfox opened this issue Mar 2, 2024 · 0 comments
Labels
feature request New feature or request improvement Ideas for improving existing features

Comments

@lithiumfox
Copy link

Currently when using VR tracking it's typically expected to be used with controllers, but this means you cannot typically put your hands on a wheel. This can be resolved by using trackers, however with the current implementation it only uses the base tracking position and does not allow for offsets, which means that if you are using trackers on your wrists or hands, you can end up with a situation where in game hands are twisted in a horrifying manner.

image

Offsets, being able to rotate the hands in game, or even an option to "calibrate" with a t-pose/i-pose version of the driver in like a custom showroom would allow for use with hand tracking gloves like manus or more recently StretchSense, which could allow for better options with regards to hand tracking.

@Marocco2 Marocco2 added feature request New feature or request improvement Ideas for improving existing features labels Mar 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature request New feature or request improvement Ideas for improving existing features
Projects
Status: Todo
Development

No branches or pull requests

2 participants