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Currently I'm using Steam Input to translate gyro motion to stick movements and it works alright but I'm pretty sure the gyro in the Steam Controller has a lot more range of motion than that allows.
Cemu and Ryujinx/Yuzu emulators support the cemuhook motion protocol(https://cemuhook.sshnuke.net/padudpserver.html) and SC-Controller(https://github.com/kozec/sc-controller) has an implementation for this protocol that sends data to the previously mentioned emulators.
There are also cemuhook compatible drivers for PS3 controllers as an added bonus.
The protocol would also possibly work for the Steam Deck as SC-Controller is currently being developed for it.
As far as I'm aware there isn't a way to access the gyro information of the Steam Controller directly(probably wrong) but it would be nice to make these controllers more functional.
The text was updated successfully, but these errors were encountered:
Currently I'm using Steam Input to translate gyro motion to stick movements and it works alright but I'm pretty sure the gyro in the Steam Controller has a lot more range of motion than that allows.
Cemu and Ryujinx/Yuzu emulators support the cemuhook motion protocol(https://cemuhook.sshnuke.net/padudpserver.html) and SC-Controller(https://github.com/kozec/sc-controller) has an implementation for this protocol that sends data to the previously mentioned emulators.
There are also cemuhook compatible drivers for PS3 controllers as an added bonus.
The protocol would also possibly work for the Steam Deck as SC-Controller is currently being developed for it.
As far as I'm aware there isn't a way to access the gyro information of the Steam Controller directly(probably wrong) but it would be nice to make these controllers more functional.
The text was updated successfully, but these errors were encountered: