Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Displace Modifier does not propagate change when input texture is changed #178

Open
spicfrankly opened this issue Sep 2, 2020 · 0 comments

Comments

@spicfrankly
Copy link

Describe the bug
When not previewed, changes to the input texture of a Displace Modifier node won't refresh the entire tree down to the Preview of a leaf node.

To Reproduce
Steps to reproduce the behavior:
Please see the screenshots

Expected behavior
Modifying the texture parameters will refresh the tree down to leaves, hence any other previewing node.

Screenshots
The NodeTree uses a Displace Modifier inside (not a leaf, neither previewed) using a Cloud-based texture

image

image

image

image

Desktop (please complete the following information):

  • OS: Windows 10
  • Blender Version 2.80
  • Sorcar Version (master: commit 48e555a)

Additional context
Excellent work! First try, first issue but just super excited to get this plugin running in Blender as bug free as possible!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant